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porting UE4 maps cross engines

Posted: Wed Feb 17, 2021 1:23 pm
by philoosopher
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Re: porting UE4 maps cross engines (well, eventually :D)

Posted: Thu Feb 18, 2021 11:39 am
by Klaus
Looks very promising !
Do you think it could also apply to Unreal Engine 3 games ?

Re: porting UE4 maps cross engines (well, eventually :D)

Posted: Fri Feb 19, 2021 6:44 am
by bstrn
Any way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umodel author be interested in implementing your code?

Also, will you be releasing any of this for the rest of us to try?

Re: porting UE4 maps cross engines (well, eventually :D)

Posted: Tue Feb 23, 2021 4:59 pm
by Makoto
bstrn wrote:
Fri Feb 19, 2021 6:44 am
Any way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umodel author be interested in implementing your code?

Also, will you be releasing any of this for the rest of us to try?
Agreed, i'd be very interested in this too.