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Kamen Rider City Wars Ripped

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WhiteVN606
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Kamen Rider City Wars Ripped

Post by WhiteVN606 » Mon Feb 08, 2021 4:09 pm

Hello, can I ask how to get the Model and Audio from Kamen Rider City Wars ? I read the article discussing this game, but I don't know how and how to do it. Can you help me by showing you with pictures? That will make it easier for me to understand. I hope everyone will show me how to get the Model and the bones. Thanks. :(
Last edited by WhiteVN606 on Mon Feb 08, 2021 4:10 pm, edited 1 time in total.

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Mon Feb 08, 2021 4:10 pm

If there's something wrong like Topic's mistake, ... Remind me. Thank you.

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Re: Kamen Rider City Wars Ripped

Post by shakotay2 » Mon Feb 08, 2021 8:00 pm

Did you read here:
shakotay2 wrote:
Sat Sep 14, 2019 6:13 pm
and here:
shakotay2 wrote:
Mon Mar 06, 2017 11:01 am
(don't expect a "tutorial with pictures" - most people don't have the time to create such)
Until now nobody cared for bones, afaics.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 3:12 am

I do not understand in the "Hex2Obj" to make a skeleton, when I use Make_Obj when I export the file, it is not separate as hands, head, body, ...

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 3:13 am

Thanks, but making Model with Make_obj it doesn't separate

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 3:13 am

Is that we need to do it ourselves?

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 4:02 am

shakotay2 wrote:
Mon Feb 08, 2021 8:00 pm
Did you read here:
shakotay2 wrote:
Sat Sep 14, 2019 6:13 pm
and here:
shakotay2 wrote:
Mon Mar 06, 2017 11:01 am
(don't expect a "tutorial with pictures" - most people don't have the time to create such)
Until now nobody cared for bones, afaics.
Ah, I haven't installed the submesh yet but how do I install it? Use Code :: Block to compile it into support files for the make_obj?

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 5:36 am

And if you don't mind, can you show me how to get the skeleton too? :o

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shakotay2
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 » Tue Feb 09, 2021 9:44 am

WhiteVN606 wrote:
Tue Feb 09, 2021 4:02 am
Ah, I haven't installed the submesh yet but how do I install it? Use Code :: Block to compile it into support files for the make_obj?
You need to know 'C' (a programming language) to use CodeBlocks.
(If you don't know 'C': it's a rather long way to learn it, usually takes months.)
WhiteVN606 wrote:
Tue Feb 09, 2021 5:36 am
And if you don't mind, can you show me how to get the skeleton too? :o
I didn't get skeletons from Kamen Rider so far and there's no plans to do so, sorry.

btw: please avoid double postings. You can edit your posts to add lines.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 11:36 am

I opened something in Code: Block and I saw the Script section, I changed it by pasting Patch. But the model does not separate.
Btw, I have learned about C programming language.

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Re: Kamen Rider City Wars Ripped

Post by shakotay2 » Tue Feb 09, 2021 2:48 pm

If you uploaded the model I could check it.

btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Tue Feb 09, 2021 3:52 pm

shakotay2 wrote:
Tue Feb 09, 2021 2:48 pm
If you uploaded the model I could check it.

btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
ok, i will upload later, thanks for showing me that hex2obj "can't get bone"

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Re: Kamen Rider City Wars Ripped

Post by shakotay2 » Tue Feb 09, 2021 10:45 pm

I assume you used the patch from here:
shakotay2 wrote:
Mon Mar 16, 2020 12:45 pm
Then the 2nd mesh of MDL__B00092_92.prefab (shirt) should be created. (Worked for me.)

Had no other models to test, afair, so no guarantee that it works for other models.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 » Wed Feb 10, 2021 1:49 am

shakotay2 wrote:
Tue Feb 09, 2021 10:45 pm
I assume you used the patch from here:
shakotay2 wrote:
Mon Mar 16, 2020 12:45 pm
Then the 2nd mesh of MDL__B00092_92.prefab (shirt) should be created. (Worked for me.)

Had no other models to test, afair, so no guarantee that it works for other models.
Here is my file: http://www.mediafire.com/file/czf20p9g9 ... g.obj/file
I use pacth code but it does not separate the parts. Maybe I made a mistake or misused the software, ...

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shakotay2
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 » Wed Feb 10, 2021 2:24 am

I'd need the prefab file! (The Makeobj_log.obj is of little use for me other than asking: "what do you miss? The result looks complete to me."
.
complete.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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