(You should try it in the archives section. Because it's a matter of compression.)
read here:
https://gist.github.com/x1nixmzeng/c55c248c384bf1c9df2a
Conker, different game, yes, I know, but the tool tells that
english.bnl is a valid (CAFF) file.
conker_caff\bin\Debug>conker_caff english.bnl
Found block named .data (size 22964)
Found block named .gpu (size 105181)
Data offset = 384
Data length = 128145
Result 02C95D50
Expected 02C95D50
Valid file
Continuing here; tool sadly fails:
mojobojo
https://github.com/mojobojo/PublicXboxS ... fextractor
System.Char[] 120 ChkSum: 85724B4
NumberOf Symb:2956 FileParts:2956
NumberOf Sect:1
then tries to read null terminated strings but
there aren't any in the
english.bnl file.
edit: in
debug_pack.bin there's uncompressed strings:
rotateX rotateY rotateZ rotateW transX transY transZ scaleX scaleY scaleZ BASE LF_H NECK RT_H TAIL JAW JAW_TOP ...