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Viva Piñata (.bnl .pkg .bin)

Posted: Thu Jan 21, 2021 4:25 am
by qs12
I tried to follow this tutorial viewtopic.php?f=16&t=12463#p103583 the script doesn't work, Example: https://www.mediafire.com/file/57p0sh6c ... a.zip/file

Re: Viva Piñata (.bnl .pkg .bin)

Posted: Thu Jan 21, 2021 1:41 pm
by shakotay2
(You should try it in the archives section. Because it's a matter of compression.)

read here:
Mattzocrazy wrote:
Thu Apr 20, 2017 8:20 pm
https://gist.github.com/x1nixmzeng/c55c248c384bf1c9df2a

Conker, different game, yes, I know, but the tool tells that english.bnl is a valid (CAFF) file.

conker_caff\bin\Debug>conker_caff english.bnl
Found block named .data (size 22964)
Found block named .gpu (size 105181)
Data offset = 384
Data length = 128145
Result 02C95D50
Expected 02C95D50
Valid file

Continuing here; tool sadly fails:
mojobojo
https://github.com/mojobojo/PublicXboxS ... fextractor

System.Char[] 120 ChkSum: 85724B4
NumberOf Symb:2956 FileParts:2956
NumberOf Sect:1

then tries to read null terminated strings but there aren't any in the english.bnl file.

edit: in debug_pack.bin there's uncompressed strings:
rotateX rotateY rotateZ rotateW transX transY transZ scaleX scaleY scaleZ BASE LF_H NECK RT_H TAIL JAW JAW_TOP ...