I've been working on cracking the MH3 collision format, and despite my best efforts, all I've been able to do is locate the vertices, along with some other random non-vertex floats in the same data section. (that data shows up as a bunch of vertices along the y or x axis). I am clueless about the faces.
I would greatly appreciate help in reverse engineering this format. I don't know what constitutes as warez, so for now all I'll say is that my example file is found at 'files\15\mura\mura-a00\mura-a00-jimen-atari.sch' if the disc image is extracted with Dolphin. Here is all I know about the format.
