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Star Wars: Tales from the Galaxy's Edge (Oculus)

Post questions about game models here, or help out others!
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daemon1
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Star Wars: Tales from the Galaxy's Edge (Oculus)

Post by daemon1 » Mon Dec 07, 2020 5:23 pm

Star Wars: Tales from the Galaxy's Edge (Oculus) tool.
Static & skeletal models, maps supported.

Details about tool usage are the same as for FF7 tool, described here: viewtopic.php?p=162674#p162674

There's one difference: this game uses automatically generated Hierachical LODs, which creates a lot of static meshes with same names. They are just low detail versions of other meshes, so you have to delete them before converting maps. You can either delete \Game\Environments\HLODs\ before preparing static models for maps, or after that, delete all files named like SM_HLODClusterActor... from created staticmesh.raw folder.

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maps:

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Last edited by daemon1 on Thu Dec 10, 2020 3:52 pm, edited 3 times in total.

CZW
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Re: Star Wars: Tales from the Galaxy's Edge (Oculus)

Post by CZW » Mon Dec 07, 2020 7:31 pm

great work !! cannot wait ....

daemon1
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Re: Star Wars: Tales from the Galaxy's Edge (Oculus)

Post by daemon1 » Thu Dec 10, 2020 3:52 pm

Tool posted

iio640
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Re: Star Wars: Tales from the Galaxy's Edge (Oculus)

Post by iio640 » Fri Jan 15, 2021 1:07 am

Hi, thanks for the tool. Are we able to get animations as well?

nebrick
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Re: Star Wars: Tales from the Galaxy's Edge (Oculus)

Post by nebrick » Thu Jan 28, 2021 6:09 pm

Hi Everybody!
I've managed to extract the fully assembled Workshop and Cantina, including Props.The models are just..., great!
The problem comes when i try to do the same with the Mubo's cargo Ship. All the meshes and textures are there, but there's no way i can assemble them following the instructions.
I have been trying several times with no success.
Has anybody managed to extract the interiors?
Thanks

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