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Mortal Kombat 11/X Animation Tool

Post questions about game models here, or help out others!
Omegared
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Re: Mortal Kombat 11/X Animation Tool

Post by Omegared » Thu Jan 07, 2021 11:57 am

In a mksecrets forum pointed somebody here to check with title ,,How to extract and visualize MK11 animations"

Sorry if im understand this as is and not understand your ,,expert" level description.

No offense im not developer, but i will make better desciption to prevent ,,primitive" questions like you if you not like answer.

Sorry to disturb with my idiot questions and tryed out your app...

nostalgic
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Re: Mortal Kombat 11/X Animation Tool

Post by nostalgic » Tue Jan 19, 2021 7:50 pm

something is going wrong when exporting, or in the noesis plugin, or MKX animation,
note that after the retarget all animations work, after i get an extract from the game, so that stick stick in the root.

video: https://youtu.be/VKUra_p4AKw

MisterNatal
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Re: Mortal Kombat 11/X Animation Tool

Post by MisterNatal » Wed Feb 17, 2021 1:04 am

I know there are a few taunts in the CHAR_*Character Name* anims but does anybody know where the rest are?

Straight Edge
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Re: Mortal Kombat 11/X Animation Tool

Post by Straight Edge » Sat Feb 20, 2021 2:31 am

akderebur wrote:
Sun Dec 06, 2020 3:10 pm
Blend Shape Animation

Also got the blend shape animations working, which are used for facial animations. Of course huge credits to daemon1, for making a tool that exports morphs.

I am not sure how I will add this to the tool. Need to find a way to export blend shape animation somehow first. Also it will complicate the pipeline even more. So I am just thinking of adding it if people really think its useful.

Image
Hey akderebur, any updates on the facial animations incorporated into the tool?

akderebur
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Re: Mortal Kombat 11/X Animation Tool

Post by akderebur » Sun Feb 21, 2021 1:06 am

Straight Edge wrote:
Sat Feb 20, 2021 2:31 am
Hey akderebur, any updates on the facial animations incorporated into the tool?
It is almost ready: https://youtu.be/p5Xk2C37lBk

I am doing some final test to make sure it doesn't break keyframe animations. Also I am not sure about the export pipeline, but I will probably export it as vertex animation. Anyway it should be done some time soon.

Straight Edge
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Re: Mortal Kombat 11/X Animation Tool

Post by Straight Edge » Fri Feb 26, 2021 12:28 pm

Looks amazing so far! Thanks for continuing to work on it.

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