Johnny Nutpunch

Kitana X-Ray

Mortal Kombat X
How to use
Better watch the tutorial video to understand it. It requires the usage of multiple tools.
Video: https://youtu.be/QeljMCkRF1k
1 ) Move python scripts to Noesis plugins folder
2 ) Export the model you want with umodel (gltf)
3 ) Convert it to NUX using Noesis
4 ) Unpack animations using daemon1's MKX tools
5 ) Copy names.txt file into the unp folder
6 ) Load the NUX model in MKXAnim
7 ) Load the animation from the unp folder
8 ) Export the animated model as NUX
9 ) Preview/convert using Noesis
10) Profit!
Tool and scripts download: http://www.mediafire.com/file/xgu5fus48 ... m.rar/file
daemon1's MKX tools: https://zenhax.com/viewtopic.php?t=851
Mortal Kombat 11
How to use
Mostly the same as the MKX tool. Umodel is replaced with daemon's tool.
1) Move python scripts to Noesis plugins folder
2) Extract models with daemon's tool. Important models are mostly in "GEAR_" files
3) Convert models to NUX using Noesis
4) Unpack the XXX file containing the animations. Mostly "_ScriptAssets" files
4.1) Dragging and dropping the XXX file on daemon's tool will unpack it and produce unp files
5) Drag and drop the unp file on MK11AnimUnpack. This will extract the animations
6 ) Load the NUX model in MK11Anim
7 ) Load the animation from the anim folder
8 ) Export the animated model as NUX
9 ) Preview/convert using Noesis
Old tutorial: https://youtu.be/KcqxbsRcUqk
Just watch like first half of it to see how to use daemon's tools and how to unpack animations. The rest is obsolete and should be done according to the new tutorial.
New tutorial: https://youtu.be/NA1c1-poZZs
You should follow this for converting from SMD/MESH.ASCII to NUX and for scene building.
Tool and unpacker download: https://www.mediafire.com/file/86pcyodn ... 1.rar/file
daemon1's MK11 tools: viewtopic.php?t=20126
Injustice 2
Same as MK11. Use this for unpacking IJ2 animations: viewtopic.php?p=169251#p169251 Also use SMD, because MESH.ASCII doesn't have bone rotations.