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How to extract the model and maintain the posture in the game?
Posted: Sat Nov 21, 2020 2:26 am
by bsaka2
Hello everyone
NinjaRipper is T-POSE, I don’t want T-POSE
Re: How to extract the model and maintain the posture in the game?
Posted: Sat Nov 21, 2020 5:15 pm
by Assasinge
Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip.
Re: How to extract the model and maintain the posture in the game?
Posted: Sun Nov 22, 2020 4:50 pm
by bsaka2
Assasinge wrote: ↑Sat Nov 21, 2020 5:15 pm
Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip.
Thank you, I found that 3DRipperDX does not seem to be able to intercept DirectX 11 (or later)

what a pity
I want to intercept a certain action of the character in the game, and I can pause it in the game. Tpose is very troublesome even if there are bones to pose
Re: How to extract the model and maintain the posture in the game?
Posted: Tue Dec 01, 2020 7:42 am
by bsaka2
thank you all
