Hey folks, complete newbie trying to extract some static models from Splinter Cell Pandora Tomorrow (Unreal 2). I was using UModel, but I've just looked at the compatibility chart and it's 'no' for static models. Perfect.
I don't suppose anybody has a clue on how to grab the train models from that game?
Splinter Cell Pandora Tomorrow - ripping static models?
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Reverend Speed
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- Pepsee
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Re: Splinter Cell Pandora Tomorrow - ripping static models?
Hey! Actually there is. Ninja ripper does a pretty good job with both Splinter Cell 1 and Pandora Tomorrow! Static models aren't supported even today (which is BS), so go ahead and use Ninja Ripper. (Works on SVM too) 
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Reverend Speed
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Re: Splinter Cell Pandora Tomorrow - ripping static models?
Hey Pepsee! Going by your avatar, I guess you'd know something about Splinter Cell!
Hmm. Well, that's interesting...
I have the retail CD version of Pandora Tomorrow, plus access to Pandora Tomorrow on Dolphin.
I can't seem to get the PCCD version working (crashes on start), and I can't seem to get Ninja Ripper working with Dolphin.
I don't have access to my desktop (Win 10) just at the moment (I literally just started a full reinstall!), but I don't suppose you could offer some advice on getting PT to work with modern Win 10 systems?
Appreciate the info!
--Rev
Hmm. Well, that's interesting...
I have the retail CD version of Pandora Tomorrow, plus access to Pandora Tomorrow on Dolphin.
I can't seem to get the PCCD version working (crashes on start), and I can't seem to get Ninja Ripper working with Dolphin.
I don't have access to my desktop (Win 10) just at the moment (I literally just started a full reinstall!), but I don't suppose you could offer some advice on getting PT to work with modern Win 10 systems?
Appreciate the info!
--Rev
- Pepsee
- mega-veteran

- Posts: 180
- Joined: Fri Mar 04, 2016 9:26 pm
- Has thanked: 38 times
- Been thanked: 6 times
Re: Splinter Cell Pandora Tomorrow - ripping static models?
I only used Ninja Ripper on Dolphin when ripping from Double Agent, then using textures from the PS2 ripped file data.Reverend Speed wrote: ↑Sun Nov 22, 2020 5:53 pmHey Pepsee! Going by your avatar, I guess you'd know something about Splinter Cell!
Hmm. Well, that's interesting...
I have the retail CD version of Pandora Tomorrow, plus access to Pandora Tomorrow on Dolphin.
I can't seem to get the PCCD version working (crashes on start), and I can't seem to get Ninja Ripper working with Dolphin.
I don't have access to my desktop (Win 10) just at the moment (I literally just started a full reinstall!), but I don't suppose you could offer some advice on getting PT to work with modern Win 10 systems?
Appreciate the info!
--Rev
So basically have an emulator for the models and one for the textures (since ripped PS2 models are warped)
Try to find a patch for Pandora, there was one on Moddb.com if I recall..
Good luck!
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Reverend Speed
- ultra-n00b
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Re: Splinter Cell Pandora Tomorrow - ripping static models?
Hmm, innovative approach there! I'll give it a whack, thank you!
