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PES 13 model file (KTMDL)

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Mishuk598
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PES 13 model file (KTMDL)

Post by Mishuk598 » Sun Oct 25, 2020 5:51 am

Can anyone help me to open or extract this 3d.bin model files. Please. theres only one tool but that can't open the files. Here is some samples.
http://www.mediafire.com/file/hngbz9dt6 ... s.zip/file
Last edited by Mishuk598 on Mon Oct 26, 2020 9:47 am, edited 1 time in total.

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Re: PES 13 3d .bin model

Post by Mishuk598 » Sun Oct 25, 2020 10:19 am

@Bigchillghost @Acewell mate please help me out with this. I'm trying to figure it out for years. Please take a look. :(

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Re: PES 13 3d .bin model

Post by Acewell » Sun Oct 25, 2020 10:19 pm

Pro Evolution Soccer 2013 is it?
what platform does your samples comes from?
looks like a model followed by some rgba8888 texture
5Five_ballbin.png
you can decompress the bin with this bms script:

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get NAME basename
string NAME + _decmp.bin
getdstring MAGIC 8
get ZSIZE long
get SIZE long
clog NAME 0x10 ZSIZE SIZE
:D

edit
i see you have a thread going on here too:
https://zenhax.com/viewtopic.php?f=5&t=13747
(:
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Re: PES 13 model file (KTMDL)

Post by Mishuk598 » Mon Oct 26, 2020 10:03 am

After decompress how can i open them? I really don't konw how to use hex2obj. I'm a noob at it. There's a tool named "FEI 2010b" that can read and export models from .bin files to another format. But it can't open this samples. Truly it can't open moded files which i need Specially. But i need them to use in another game. So i want to extract the model. Please help me.
Last edited by Mishuk598 on Mon Oct 26, 2020 10:11 am, edited 1 time in total.

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Re: PES 13 model file (KTMDL)

Post by Mishuk598 » Mon Oct 26, 2020 10:07 am

Is there any noesis script that can save me? :( Like you did last time. :roll: or if you help me how to use hex2obj.

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Re: PES 13 model file (KTMDL)

Post by Mishuk598 » Mon Oct 26, 2020 5:47 pm

Mate I did what you said. But why I'm getting uv and model into seperate obj? uv should be in the ball.obj file. But the uv map is in seperate file which is also a model without any uv map. What a mess!! what I'm doing wrong?

Image

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Re: PES 13 model file (KTMDL)

Post by Acewell » Mon Oct 26, 2020 9:59 pm

Mishuk598 wrote:
Mon Oct 26, 2020 5:47 pm
why I'm getting uv and model into seperate obj? uv should be in the ball.obj file. But the uv map is in seperate file which is also a model without any uv map. what I'm doing wrong?
sounds like you using the test files and not exporting the obj, after you
enter all values in Hex2obj you must export the obj with File>SaveAs mesh. :D

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Re: PES 13 model file (KTMDL)

Post by Mishuk598 » Tue Oct 27, 2020 5:41 am

But this values are not same for all bin files. :( I can't understand the method.

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Re: PES 13 model file (KTMDL)

Post by piratesephiroth » Sun Feb 21, 2021 5:27 am

Mishuk598 wrote:
Tue Oct 27, 2020 5:41 am
But this values are not same for all bin files. :( I can't understand the method.
I made this simple python script that extracts the necessary info for hex2obj and Model Researcher.
You just need to have python installed, then you can just drag and drop the model file on the script and it will display the info in a console window.
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Re: PES 13 model file (KTMDL)

Post by piratesephiroth » Sun Feb 21, 2021 1:29 pm

I updated the KTMDL script.
Adjusted some stuff like the display in Python 2 and hope to have fixed the UV calculation.

Here's it working with a model from an unrelated Konami game (Harmony of Despair)
Image

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