
Unfortunately, whenever I run the Mesh Exporter, it just automatically closes. I wonder what might be causing this? I'm sorry if this seems such a noob thing, as I'm quite new to exporting models from consoles-
Cheers!
Sorry in the latest 1.3 GOW Mesh Exporter rar file, I forgot to write in the readme file, that you need to have dotNet Core 3.1 SDK installed. install dotNET Core 3.1 SDK, then the tool will not close. and download GOW Tools pack 1.1, from which you should use the other 2 tools.rosalba wrote: ↑Thu Nov 05, 2020 10:56 amI want to give this tool a go ever since I saw Mjolnir during the secret ending
Unfortunately, whenever I run the Mesh Exporter, it just automatically closes. I wonder what might be causing this? I'm sorry if this seems such a noob thing, as I'm quite new to exporting models from consoles-
Cheers!
Ohhh so I really was missing something in my PC-Hitmanhimself wrote: ↑Thu Nov 05, 2020 11:32 amSorry in the latest 1.3 GOW Mesh Exporter rar file, I forgot to write in the readme file, that you need to have dotNet Core 3.1 SDK installed. install dotNET Core 3.1 SDK, then the tool will not close. and download GOW Tools pack 1.1, from which you should use the other 2 tools.rosalba wrote: ↑Thu Nov 05, 2020 10:56 amI want to give this tool a go ever since I saw Mjolnir during the secret ending
Unfortunately, whenever I run the Mesh Exporter, it just automatically closes. I wonder what might be causing this? I'm sorry if this seems such a noob thing, as I'm quite new to exporting models from consoles-
Cheers!
Most of the characters are.in r_ wad files, rest of wad files for eg. for200house.wad is a map wad file, it will have most of the map meshes and sometimes character aswell, for eg. if you have played the game when was Thor seen in the game?, near kratos's house right, for200house.wad has kratos's house and meshes, nearby meshes and Thor and his hammer aswell.parttimegamer15 wrote: ↑Wed Nov 11, 2020 6:09 pmFirst of all thanks a lot for making these tools! Awesome work!
In terms of figuring out where the character models are located in the .wad files, is there any pattern? e.g. I can see that the wad files starting with r_ has character models. For the rest of the files. are they like mix of static mesh plus characters specific to some levels?
Thanks!
Hitmanhimself wrote: ↑Thu Nov 12, 2020 4:43 amMost of the characters are.in r_ wad files, rest of wad files for eg. for200house.wad is a map wad file, it will have most of the map meshes and sometimes character aswell, for eg. if you have played the game when was Thor seen in the game?, near kratos's house right, for200house.wad has kratos's house and meshes, nearby meshes and Thor and his hammer aswell.parttimegamer15 wrote: ↑Wed Nov 11, 2020 6:09 pmFirst of all thanks a lot for making these tools! Awesome work!
In terms of figuring out where the character models are located in the .wad files, is there any pattern? e.g. I can see that the wad files starting with r_ has character models. For the rest of the files. are they like mix of static mesh plus characters specific to some levels?
Thanks!
No dude, when i was reversing the gamefiles i was unable to find some binary data that could represent different skins/parts, maybe it has to do something with game application itself, i can't figure that outparttimegamer15 wrote: ↑Thu Nov 12, 2020 11:34 pmFor character mesh like valkyrie, all the variations of the characters are bundled together in the same file. Has anyone figured out separating out meshes for individual (like Sigrun)? or is it a matter of manually checking and grouping them together? Fo e.g. it is easy to identify the helms for the 9 valkyries but not sure if there is an easy way to group and identify all related meshes for each of them...
Hitmanhimself wrote: ↑Tue Nov 17, 2020 4:08 pmNo dude, when i was reversing the gamefiles i was unable to find some binary data that could represent different skins/parts, maybe it has to do something with game application itself, i can't figure that outparttimegamer15 wrote: ↑Thu Nov 12, 2020 11:34 pmFor character mesh like valkyrie, all the variations of the characters are bundled together in the same file. Has anyone figured out separating out meshes for individual (like Sigrun)? or is it a matter of manually checking and grouping them together? Fo e.g. it is easy to identify the helms for the 9 valkyries but not sure if there is an easy way to group and identify all related meshes for each of them...
YouDontKnowMyName wrote: ↑Fri Dec 04, 2020 9:07 amHi! I was trying to extract the models from this a while ago, but with me being an idiot who has no idea of what he's doing, I couldn't. I've been playing with your tools for a few hours now, but I'm having some issues.
The main thing I'm trying to extract is r_hero00.wad, which I can do successfully. I got it to output as "38 hero00.ascii" and I'm trying to open it in XNALara 11.8. It doesn't seem to recognize the textures (how would I import them to the model?), and it throws about 150-200 errors on import (all saying something like "Mesh part mesh_0_1_0 conflict with a pervious part with the same mesh part name "0" !", with the part names increasing). After import and clicking ok on all the errors, it only shows the body, with no visible legs, and it seems to put all the armor on.
(this is after putting it into the blender script)
To be perfectly honest here, I'm trying to export the Kratos (from the start of the game, so without armor) to an obj file complete with textures in order to import it to Source Filmmaker. I tried the ImportMeshAsciiExtended script for blender 2.49b, but on import it also gets rid of his legs, replacing them with a box that has them inside. I tried that because it throws an error after trying to export as obj (index was outside the bounds of the array) and I'm not sure what it means.
What would be the best method of doing what I'm trying to do? Am I making one error somewhere that ruins everything? Any help is appreciated. Thank you!
Okay lets get this straight, I have made 3 different tools, one is for exporting the models using a .wad file, one is to export all the texture files from the .texpack files, one is to 'find' the textures from the exported textures for a particular model. you will have to download both: "GOW Tools Pack v1.1" and "GOW Mesh Exporter v1.4", use the mesh exporter from "GOW Mesh Exporter v1.4 rar file" and use the texture exporting tools and texture image finder from "GOW Tools Pack v1.1 rar file". you will find the rest of the instructions on how to use the tools.YouDontKnowMyName wrote: ↑Fri Dec 04, 2020 9:07 amHi! I was trying to extract the models from this a while ago, but with me being an idiot who has no idea of what he's doing, I couldn't. I've been playing with your tools for a few hours now, but I'm having some issues.
The main thing I'm trying to extract is r_hero00.wad, which I can do successfully. I got it to output as "38 hero00.ascii" and I'm trying to open it in XNALara 11.8. It doesn't seem to recognize the textures (how would I import them to the model?), and it throws about 150-200 errors on import (all saying something like "Mesh part mesh_0_1_0 conflict with a pervious part with the same mesh part name "0" !", with the part names increasing). After import and clicking ok on all the errors, it only shows the body, with no visible legs, and it seems to put all the armor on.
(this is after putting it into the blender script)
It also creates a .mesh file that seems to make the legs visible, but also removes the back of his head.
To be perfectly honest here, I'm trying to export the Kratos (from the start of the game, so without armor) to an obj file complete with textures in order to import it to Source Filmmaker. I tried the ImportMeshAsciiExtended script for blender 2.49b, but on import it also gets rid of his legs, replacing them with a box that has them inside. I tried that because it throws an error after trying to export as obj (index was outside the bounds of the array) and I'm not sure what it means.
What would be the best method of doing what I'm trying to do? Am I making one error somewhere that ruins everything? Any help is appreciated. Thank you!