Infamous 2nd Son

Post questions about game models here, or help out others!
Post Reply
daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Infamous 2nd Son

Post by daemon1 » Tue Oct 20, 2020 12:03 pm

Infamous 2nd Son tool.

Same as for Ghost of Tsushima, only main characters supported.

Usage: drop .XPPS file onto the tool. This will produce ASCII file with model, additional SMD file with skeleton, and text file with material/textures description. Textures will be exported to "textures" subfolder. Unlike Ghost of Tsushima, they don't have names, but only hashes. Some textures are common (teeth etc), they are in core_common.sprig.xpps

Submesh names will have LOD numbers in the end. For example "06" means this submesh presents in all LODs from 0 to 6. Highest LOD is usualy "01", lowest is "45".

Image

Image
You do not have the required permissions to view the files attached to this post.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Infamous 2nd Son

Post by daemon1 » Sat Oct 24, 2020 9:43 am

Tool posted.

Post Reply