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hex2obj giving vertex count that is too high?

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kgal104
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hex2obj giving vertex count that is too high?

Post by kgal104 » Mon Oct 19, 2020 10:42 pm

So I have been successfully extracting multiple models from pinshape and their .bingeom files. However, I have one file I cant seem to properly extract. It is the first file on this page: https://pinshape.com/items/55281-3d-pri ... ns-upgrade which gives the following hex file: https://cdn.threehub.com/resources/9ae4 ... e1.bingeom
However, running this through hex2obj using the method that has worked thus far gives the following result
Image
The vertex count is clearly too high, but I cannot seem to determine why that is. Any help on this would be appreciated.

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shakotay2
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Re: hex2obj giving vertex count that is too high?

Post by shakotay2 » Wed Oct 21, 2020 7:41 pm

Hi kgal104,

the face indices are bytes for the file you posted which hex2obj doesn't support. (maximum face index=182 -> vertexcount )

You may try out the tools from Bigchillghost or Lazov which should have that option.

Here*s the obj file with "manually" created face indices:
.
test_bingeom.zip
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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