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Max Payne 2 .KF2/.SKD

Posted: Sat Oct 17, 2020 10:42 am
by huckleberrypie
I know this has been implemented in Milkshape before, but the problem is that the plugin in question hasn't been updated in ages, and it has broken alpha transparency support. I couldn't find any info besides archived threads on the 3D Realms forums which also attest to the broken alphas, and it didn't help that most of the modding scene for the first two Max Payne series has gone the way of the dodo.

What I've done was I loaded up a model of Alfred Woden ingame and changed the glasses texture to something distinct so I can easily tell the difference. I then imported Woden into Milkshape and exported him without any changes, then loaded him up again ingame. Milkshape didn't honour the alpha texture in the model and thus the texture remains opaque.

Here are the sample files containing the original and modified Alfred Woden models:
https://mega.nz/file/u8wUQTxI#sd0RVVvjt ... vNXmxX2Kew

...as well as two screenshots showing the problem:

Original model:
Image

Exported using Milkshape:
Image

Re: Max Payne 2 .KF2/.SKD

Posted: Sun Oct 18, 2020 1:40 am
by huckleberrypie
Anyone?

Re: Max Payne 2 .KF2/.SKD

Posted: Tue Oct 20, 2020 9:46 am
by huckleberrypie
Anyone??