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Help with MDS files - PS4 Themes

Post questions about game models here, or help out others!
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BlackCrow613
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Help with MDS files - PS4 Themes

Post by BlackCrow613 » Mon Sep 14, 2020 2:13 am

Hi. I have a problem with a mds (text format) file for ps4
I have tried everything and it seems that it does not work with gmo
I want to convert it to a 3d model like fbx
Can someone help me find another alternative?
Link of the mds file with its texture:
https://www.mediafire.com/download/flm4vbwb4qdi5bh

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shakotay2
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Re: Help with MDS files - PS4 Themes

Post by shakotay2 » Fri Sep 18, 2020 11:20 am

You'll need some coding to convert the text to a wavefront obj file for example.
From

Code: Select all

		Arrays "arrays-0" POSITION|NORMAL|TEXCOORD 0 25 {
			-384.000000 -12288.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000
                        ...
you'd get
v -384.000000 -12288.000000 0.000000
vt 0.000000 1.000000
...

Face indices need a +1 each. So from

Code: Select all

DrawArrays TRIANGLES 96 1 
0 2 3 
0 3 5 
2 6 7 
2 7 3 
6 8 9 
6 9 7 
8 11 13 
8 13 9 
5 3 14 
5 14 15 
3 7 16 
3 16 14 
7 9 17 
7 17 16 
9 13 18 
9 18 17 
15 14 10 
15 10 19 
14 16 20 
14 20 10 
16 17 4 
16 4 20 
17 18 21 
17 21 4 
19 10 22 
19 22 12 
10 20 23 
10 23 22 
20 4 24 
20 24 23 
4 21 1 
4 1 24
you'd get 32 faces:
f 1 3 4
f 1 4 6
f 3 7 8
f 3 8 4
f ...

To get uvs displayed, too, faces look like so:
f 1/1 3/3 4/4
f 1/1 4/4 6/6
f 3/3 7/7 8/8
f 3/3 8/8 4/4
f ...
.
point cloud
koma-hight.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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