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PSV .phyre File Unpack Help

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Maverick69
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PSV .phyre File Unpack Help

Post by Maverick69 » Sun Sep 13, 2020 2:57 pm

Hello everyone~
I extracted a PSV game and got the files inside VPK file.
However, i found that files are encrypted as .phyre type.
I look for the post who talks about how to decrypt those files and successfully unpack .dds.phyre texture files.

But I still cannot extract the 3D models after I spend 2 whole days to read and do the Hex2Obj tutorial. [bruce]

Would someone help me extract this 3D model ? (It propose can unpack a head model)
http://www.mediafire.com/file/vb5uyalai ... 6.zip/file
Please and Thanks.

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reh
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Re: PSV .phyre File Unpack Help

Post by reh » Sun Sep 13, 2020 7:20 pm

UVs are HF_UV
hf0206.dae.phyre.png
What's the name of the game? Maybe someone has already made a tool for him.
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Maverick69
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Re: PSV .phyre File Unpack Help

Post by Maverick69 » Mon Sep 14, 2020 9:50 am

reh wrote:
Sun Sep 13, 2020 7:20 pm
UVs are HF_UV
hf0206.dae.phyre.png
What's the name of the game? Maybe someone has already made a tool for him.
Thank you very much!!! Thank you!!!
I follow the data on your picture, i successfully extract the model.

However, the UV map cannot extract even I confirmed the input is correct for many time.
test.png
So, when texture input to the model, it becomes transparent. If it is possible, could you share the UV maps file for me?

These data is come from Japanese anime PSV game "mahouka koukou no rettousei out of order".
Unfortunately, I cannot found any unpack data from the Internet.

Although I hope that all the model can be extract, I cannot find any tool to convert those resources easily (Sorry for I really don't understand hex2obj).

Anyway, really thankful for your help! Thank you very much!
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shakotay2
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Re: PSV .phyre File Unpack Help

Post by shakotay2 » Mon Sep 14, 2020 5:26 pm

Use HF_UV as reh said. (And remove the 0x before the uv address 19344.)
.
hf0206-dae-phyre.png
btw: don't open multiple threads on the same issue, please
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Maverick69
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Re: PSV .phyre File Unpack Help

Post by Maverick69 » Mon Sep 14, 2020 6:27 pm

shakotay2 wrote:
Mon Sep 14, 2020 5:26 pm
Use HF_UV as reh said. (And remove the 0x before the uv address 19344.)
.
hf0206-dae-phyre.png

btw: don't open multiple threads on the same issue, please
Thank you for your remind and your tutorials material. I can get the UVs now.

Also, would you tell me how to load/combine the UVs into the Obj model? (I try to find the key word UV mapping/ UV wrapping/ UV load.... still cannot find the tutorial with steps that load the obj UV into the model)

Thank you very much. (Sorry for I am a rookie of 3D model. I am totally blank inside this area. )

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shakotay2
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Re: PSV .phyre File Unpack Help

Post by shakotay2 » Mon Sep 14, 2020 6:57 pm

Use File/SaveAs mesh in hex2obj. The uvs are the lines with "vt" in the created wavefront obj file (usually in same folder as the model file).
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Maverick69
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Re: PSV .phyre File Unpack Help

Post by Maverick69 » Tue Sep 15, 2020 1:49 pm

shakotay2 wrote:
Mon Sep 14, 2020 6:57 pm
Use File/SaveAs mesh in hex2obj. The uvs are the lines with "vt" in the created wavefront obj file (usually in same folder as the model file).
Thank you very much~ :)

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