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Blood Bowl - Chaos Edition

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Gooch818
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Blood Bowl - Chaos Edition

Post by Gooch818 » Sat Aug 29, 2020 12:26 am

Hey all!

I am having some issues getting .nif files from Blood Bowl into .obj format. I can get the file, but its all in standard poses, t pose basically. I am able to export the entire model, or a single mesh at a time. My ultimate goal is to get a model into a pose using the .kf associated file, into an object file.

I'm using NifSkope right now, and man if it only had a .stl export function, lol. My initial attempt was to use blender, with the nif plug in. As I am coming to learn, that plug in only works with specific games. Blood Bowl not being one of them, it is supplying an error when I attempt to import the nif.

Any suggestions?

qs12
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Re: Blood Bowl - Chaos Edition

Post by qs12 » Sat Aug 29, 2020 12:29 am

Gooch818 wrote:
Sat Aug 29, 2020 12:26 am
Hey all!

I am having some issues getting .nif files from Blood Bowl into .obj format. I can get the file, but its all in standard poses, t pose basically. I am able to export the entire model, or a single mesh at a time. My ultimate goal is to get a model into a pose using the .kf associated file, into an object file.

I'm using NifSkope right now, and man if it only had a .stl export function, lol. My initial attempt was to use blender, with the nif plug in. As I am coming to learn, that plug in only works with specific games. Blood Bowl not being one of them, it is supplying an error when I attempt to import the nif.

Any suggestions?
Use the built in Noesis plugin.

Gooch818
ultra-n00b
Posts: 5
Joined: Fri Aug 28, 2020 4:07 pm

Re: Blood Bowl - Chaos Edition

Post by Gooch818 » Sat Aug 29, 2020 2:20 am

qs12 wrote:
Sat Aug 29, 2020 12:29 am

Use the built in Noesis plugin.
I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning.

I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hoping Noesis expedites some of it!

qs12
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Has thanked: 24 times
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Re: Blood Bowl - Chaos Edition

Post by qs12 » Sat Aug 29, 2020 6:57 am

Gooch818 wrote:
Sat Aug 29, 2020 2:20 am
qs12 wrote:
Sat Aug 29, 2020 12:29 am

Use the built in Noesis plugin.
I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning.

I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hoping Noesis expedites some of it!
https://richwhitehouse.com/index.php?co ... ojects.php

Gooch818
ultra-n00b
Posts: 5
Joined: Fri Aug 28, 2020 4:07 pm

Re: Blood Bowl - Chaos Edition

Post by Gooch818 » Sat Aug 29, 2020 6:29 pm

qs12 wrote:
Sat Aug 29, 2020 6:57 am
Gooch818 wrote:
Sat Aug 29, 2020 2:20 am
qs12 wrote:
Sat Aug 29, 2020 12:29 am

Use the built in Noesis plugin.
I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning.

I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hoping Noesis expedites some of it!
https://richwhitehouse.com/index.php?co ... ojects.php
Ok, so I've taken a look and Noesis will not load the .nif file BUT it will export it if I want. Same for the .kf file. But I can tell I will be using this software with other titles going forward. Thank you again for the tip!

It's interesting, when exporting the .nif to say a .obj or .stl it adds meshes that are invisible when viewed in nifskope. For example, a model may have multiple pieces of armor that change depending on the upgrades that character gets in game. With the export it just throws ALL of them on the model at once. BUT I am able to get the models initial pose with the export, not just the static T pose. So that is a start. I know in nifskope I am able to delete meshes, so it sounds like a little bit of work to get only the meshes I want then export.

asherxo
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Posts: 1
Joined: Mon Aug 31, 2020 8:55 am

Re: Blood Bowl - Chaos Edition

Post by asherxo » Mon Aug 31, 2020 1:22 pm

Gooch818 wrote:
Sat Aug 29, 2020 6:29 pm
qs12 wrote:
Sat Aug 29, 2020 6:57 am
Gooch818 wrote:
Sat Aug 29, 2020 2:20 am


I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning.

I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hoping Noesis expedites some of it!
Ok, so I've taken a look and Noesis will not load the .nif file BUT it will export it if I want. Same for the .kf file. But I can tell I will be using this software with other titles going forward. Thank you again for the tip!

It's interesting, when exporting the .nif to say a .obj or .stl it adds meshes that are invisible when viewed in nifskope. For example, a model may have multiple pieces of armor that change depending on the upgrades that character gets in game. With the export it just throws ALL of them on the model at once. BUT I am able to get the models initial pose with the export, not just the static T pose. So that is a start. I know in nifskope I am able to delete meshes, so it sounds like a little bit of work to get only the meshes I want then export.
Its OK woodforest bank on my side. Thanks anyways.
Last edited by asherxo on Thu Sep 17, 2020 3:33 pm, edited 1 time in total.

gitarristxh
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Posts: 1
Joined: Thu Sep 10, 2020 5:29 am

Re: Blood Bowl - Chaos Edition

Post by gitarristxh » Thu Sep 10, 2020 5:33 am

Gooch818 wrote:
Sat Aug 29, 2020 6:29 pm
qs12 wrote:
Sat Aug 29, 2020 6:57 am
Gooch818 wrote:
Sat Aug 29, 2020 2:20 am


I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning.

I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hoping Noesis expedites some of it!
https://richwhitehouse.com/index.php?co ... ojects.php
Ok, so I've taken a look and Noesis will not load the .nif file BUT it will export it if I want. Same for the .kf file. But I can tell I will be using this software with other titles going forward. Thank you again for the tip!

It's interesting, when exporting the .nif to say a .obj or .stl it adds meshes that are invisible when viewed in nifskope. For example, a model may have multiple pieces of armor that change depending on the upgrades that character gets in game. With the export it just throws ALL of them on the model at once. BUT I am able to get the models initial pose with the export, not just the static T pose. So that is a start. I know in nifskope I am able to delete meshes, so it sounds like a little bit of work to get only the meshes I want then export.
Thank you for posting something like this

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