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The Last of Us 2

Post questions about game models here, or help out others!
Gh0stBlade
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Re: The Last of Us 2

Post by Gh0stBlade » Wed Sep 09, 2020 3:42 pm

Some posts have been removed. No asking for game assets please. Also no further discussions on how to obtain them and absolutely no name calling. If this continues this thread may get temporarily removed and bans will be handed out.
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Huntress
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Re: The Last of Us 2

Post by Huntress » Wed Sep 09, 2020 8:08 pm

Is this rules, ma am?

Gh0stBlade
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Re: The Last of Us 2

Post by Gh0stBlade » Wed Sep 09, 2020 9:55 pm

Huntress wrote:
Wed Sep 09, 2020 8:08 pm
Is this rules, ma am?
Don't get cocky. You listen to the Staff of this forum. Refusal to do so may result in Moderation action being taken against offending accounts.

Cheers.
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ExactExtract
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Re: The Last of Us 2

Post by ExactExtract » Thu Sep 10, 2020 8:19 am

Woohoo! We're back!

Looking forward to seeing more of the animations, there must be some incredible ones from this game!

fahim167
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Re: The Last of Us 2

Post by fahim167 » Thu Sep 10, 2020 9:38 am

daemon1 wrote:
Sat Aug 22, 2020 2:51 pm
Models use a lot of physics, but still look good with just base skeleton:
Image

Textures:
Image

Lots of facial/hair bones:
Image

Face closeup:
Image

Topology:
Image

Main skeleton:
Image

Ellie 14 vs 16 skeleton:
Image

Up to 12 weights and even more in complex areas:
Image
How to fix the skeleton ?

daemon1
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Re: The Last of Us 2

Post by daemon1 » Thu Sep 10, 2020 12:27 pm

fahim167 wrote:
Thu Sep 10, 2020 9:38 am

How to fix the skeleton ?
Skeleton is ok. No need to fix it

ExactExtract
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Re: The Last of Us 2

Post by ExactExtract » Thu Sep 10, 2020 5:30 pm

daemon1 wrote:
Thu Sep 10, 2020 12:27 pm
fahim167 wrote:
Thu Sep 10, 2020 9:38 am

How to fix the skeleton ?
Skeleton is ok. No need to fix it
Daemon, would you mind sharing how the skeleton/animations are in this game? What are you left with when you drop the animation PAK file onto the tool?

Is the output similar to Detroit Become Human?

I usually try to retarget the anims onto a seperare charater of mine. Usually if they are in SMD, I can do this pretty well.

daemon1
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Re: The Last of Us 2

Post by daemon1 » Thu Sep 10, 2020 7:12 pm

ExactExtract wrote:
Thu Sep 10, 2020 5:30 pm
Daemon, would you mind sharing how the skeleton/animations are in this game? What are you left with when you drop the animation PAK file onto the tool?

Is the output similar to Detroit Become Human?
yes, you get a lot of SMD files

ExactExtract
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Re: The Last of Us 2

Post by ExactExtract » Thu Sep 10, 2020 8:37 pm

daemon1 wrote:
Thu Sep 10, 2020 7:12 pm
ExactExtract wrote:
Thu Sep 10, 2020 5:30 pm
Daemon, would you mind sharing how the skeleton/animations are in this game? What are you left with when you drop the animation PAK file onto the tool?

Is the output similar to Detroit Become Human?
yes, you get a lot of SMD files
Awesome! Thank you. Is it the usual step of merging the skeleton smd data with the animation smd data?

Looking forward to trying when the files are more widely availble :)

CoreyHUN
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Re: The Last of Us 2

Post by CoreyHUN » Fri Sep 11, 2020 1:46 am

It might be a dumb question but is there any way to download the game files / pkgs themselves? I don't have access to a PS4 or the game but would be great to get out a few stuff

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Re: The Last of Us 2

Post by fahim167 » Fri Sep 11, 2020 1:58 am

ExactExtract wrote:
Thu Sep 10, 2020 8:37 pm
daemon1 wrote:
Thu Sep 10, 2020 7:12 pm
ExactExtract wrote:
Thu Sep 10, 2020 5:30 pm
Daemon, would you mind sharing how the skeleton/animations are in this game? What are you left with when you drop the animation PAK file onto the tool?

Is the output similar to Detroit Become Human?
yes, you get a lot of SMD files
Awesome! Thank you. Is it the usual step of merging the skeleton smd data with the animation smd data?

Looking forward to trying when the files are more widely availble :)
https://github.com/bdidemus/smdAnimationMerger
is this tool for that ?

daemon1
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Re: The Last of Us 2

Post by daemon1 » Fri Sep 11, 2020 7:49 am

ExactExtract wrote:
Thu Sep 10, 2020 8:37 pm

Awesome! Thank you. Is it the usual step of merging the skeleton smd data with the animation smd data?
No. And i dont think this step was ever required. You dont have to merge anything.

fahim167
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Re: The Last of Us 2

Post by fahim167 » Fri Sep 11, 2020 1:04 pm

daemon1 wrote:
Fri Sep 11, 2020 7:49 am
ExactExtract wrote:
Thu Sep 10, 2020 8:37 pm

Awesome! Thank you. Is it the usual step of merging the skeleton smd data with the animation smd data?
No. And i dont think this step was ever required. You dont have to merge anything.
so every part of the mesh has its own skeleton and animations ?!!

daemon1
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Re: The Last of Us 2

Post by daemon1 » Fri Sep 11, 2020 4:46 pm

fahim167 wrote:
Fri Sep 11, 2020 1:04 pm
daemon1 wrote:
Fri Sep 11, 2020 7:49 am
ExactExtract wrote:
Thu Sep 10, 2020 8:37 pm

Awesome! Thank you. Is it the usual step of merging the skeleton smd data with the animation smd data?
No. And i dont think this step was ever required. You dont have to merge anything.
so every part of the mesh has its own skeleton and animations ?!!
there's one full skeleton for whole mesh, and animation can affect all parts, or just some part, like palms.
But you dont have to merge anything.

fahim167
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Re: The Last of Us 2

Post by fahim167 » Fri Sep 11, 2020 5:22 pm

daemon1 wrote:
Fri Sep 11, 2020 4:46 pm
fahim167 wrote:
Fri Sep 11, 2020 1:04 pm
daemon1 wrote:
Fri Sep 11, 2020 7:49 am


No. And i dont think this step was ever required. You dont have to merge anything.
so every part of the mesh has its own skeleton and animations ?!!
there's one full skeleton for whole mesh, and animation can affect all parts, or just some part, like palms.
But you dont have to merge anything.
i'm using a model from a dude from deviantart called crazy31139 ..
that's how the skeleton looks
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