When I do the same, everything is correct, and all bones are in correct places.kotn3l wrote: ↑Tue Oct 27, 2020 12:56 pmSo if I use the /r switch, the bones are reparented as they should be, but they will all be moved to the root location.
What I did is: extract the skeleton and model with the /r switch. Copy the skeleton.smd into let's say a corresponding body model. (The nodes) Now if you open the smd file in blender and try rotating the pelvis, or any other bone, it is wrong. See pics in above post again.
I did that with many different characters, and they ALL work fine.