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Marvel's Avengers Game Release [Steam] 2020

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bertonberton
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Re: Marvel's Avengers Open BETA [Steam] 2020

Post by bertonberton » Fri Sep 04, 2020 10:56 pm

Gh0stBlade wrote:
Fri Sep 04, 2020 10:50 pm
bertonberton wrote:
Fri Sep 04, 2020 10:33 pm
Gh0stBlade wrote:
Fri Sep 04, 2020 8:57 pm
Hey everyone!

Decryption tool for the retail game files is now available below.
Thank you for update Gh0stBlade! Also do you know or maybe planning dig unpacked .mamesh and .mapcd formats and maybe you can create script for Noesis or any other program to parse this file formats and transform to .mesh or .obj? Thank you again ;)
I dont really have enough interest in this game to write a model importer for Noesis.
Sad to hear that ;( Anyway thank you for reply!

Ekey
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Ekey » Fri Sep 04, 2020 11:08 pm

Tools updated for release version files.

Tiger Unpacker - 0.0.3.1637 - DOWNLOAD

ProjectList - Update #3 (06.09.2020) - DOWNLOAD

Code: Select all

bigfile.000.tiger -> 446009 of 450046 => [99%]
bigfile.update1.000.000.tiger -> 218603 of 229839 => [95%]
bigfile.update2.000.000.tiger -> 268 of 299 => [89%]

Code: Select all

[Usage]
    MA.Tiger.Unpacker <m_TigerFile> <m_UnpackFolder>

    m_TigerFile - Source of Tiger file
    m_UnpackFolder - Destination directory

[Examples]
    MA.Tiger.Unpacker D:\MA\Decrypted\bigfile.000.tiger D:\Unpacked\bigfile
Note: m_TigerFile - Only following archives are allowed:

* bigfile.000.tiger
* bigfile.update1.000.000.tiger
* bigfile.update2.000.000.tiger


DRM Dumper - 0.0.3.1622 - DOWNLOAD

Code: Select all

[Usage]
    MA.DRM.Dumper <m_DRMFile> <m_UnpackFolder> <m_TigerFolder>

    m_DRMFile - Source of DRM file
    m_UnpackFolder - Destination directory
    m_TigerFolder - Folder with decrypted TIGER files
	
[Examples]
    MA.DRM.Dumper
    m_DRMFile -> D:\MA\bigfile\default\pcx64-w\hulk.drm
    m_UnpackFolder -> D:\Unpacked\DRM
    m_TigerFolder -> D:\MA\Decrypted
	
    MA.DRM.Dumper D:\Unpacked\bigfile\default\pcx64-w\hulk.drm D:\Unpacked\DRM D:\MA\Decrypted
Last edited by Ekey on Thu Sep 10, 2020 12:28 am, edited 3 times in total.

IcarusTwine
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Fri Sep 04, 2020 11:11 pm

Ekey wrote:
Fri Sep 04, 2020 11:08 pm
Tools updated for release version files.

Tiger Unpacker - 0.0.3.1637
DOWNLOAD

ProjectFile has not been updated, current state from BETA and i don't think there i will be make any updates.

Code: Select all

bigfile.000.tiger -> 271783 of 450046 => [60%]
bigfile.update1.000.000.tiger -> 170378 of 229839 => [74%]
bigfile.update2.000.000.tiger -> 164 of 299 => [54%]

Code: Select all

[Usage]
    MA.Tiger.Unpacker <m_TigerFile> <m_UnpackFolder>

    m_TigerFile - Source of Tiger file
    m_UnpackFolder - Destination directory

[Examples]
    MA.Tiger.Unpacker D:\MA\Decrypted\bigfile.000.tiger D:\Unpacked\bigfile
Note: m_TigerFile - Only following archives are allowed:

* bigfile.000.tiger
* bigfile.update1.000.000.tiger
* bigfile.update2.000.000.tiger


DRM Dumper - 0.0.3.1622
DOWNLOAD

Code: Select all

[Usage]
    MAB.DRM.Dumper <m_DRMFile> <m_UnpackFolder> <m_TigerFolder>

    m_DRMFile - Source of DRM file
    m_UnpackFolder - Destination directory
    m_TigerFolder - Folder with decrypted TIGER files
	
[Examples]
    MAB.DRM.Dumper
    m_DRMFile -> D:\MA\bigfile\default\pcx64-w\hulk.drm
    m_UnpackFolder -> D:\Unpacked\DRM
    m_TigerFolder -> D:\MA\Decrypted
	
    MAB.DRM.Dumper D:\Unpacked\bigfile\default\pcx64-w\hulk.drm D:\Unpacked\DRM D:\MA\Decrypted
what process did you use to produce the paths? i dont mind carrying it on as i'll be actively using it.

Ekey
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Ekey » Fri Sep 04, 2020 11:23 pm

IcarusTwine wrote:
Fri Sep 04, 2020 11:11 pm
what process did you use to produce the paths? i dont mind carrying it on as i'll be actively using it.
If you remember for the BETA version, I made a modification that allowed writing file names to the log, but this did not interest anyone and I while BETA it was is playable got more names my self.

IcarusTwine
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Fri Sep 04, 2020 11:51 pm

Ekey wrote:
Fri Sep 04, 2020 11:23 pm
If you remember for the BETA version, I made a modification that allowed writing file names to the log, but this did not interest anyone and I while BETA it was is playable got more names my self.
i dont mind running it if you could modify the exe the same way for release, or tell me what needs to be done so i can do it each patch.
also i know it's a big ask but is there anyway i could selectively extract DRMs out or use the path to determine what unknown hash it is for new finds?
saves me having to unpack over and over.

Ekey
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Ekey » Sat Sep 05, 2020 12:04 am

IcarusTwine wrote:
Fri Sep 04, 2020 11:51 pm
i dont mind running it if you could modify the exe the same way for release,
I can't make the same mod for release because i don't have game and i don't want to waste money for this s***t, sorry. :)
IcarusTwine wrote:
Fri Sep 04, 2020 11:51 pm
tell me what needs to be done so i can do it each patch. also i know it's a big ask but is there anyway i could selectively extract DRMs out or use the path to determine what unknown hash it is for new finds? saves me having to unpack over and over.
The unpacker does not overwrite files that are already unpacked. After update Project file you can remove all "__Unknown" folders and the unpacker will extract only unknown files and files that have been added to the list.

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Sat Sep 05, 2020 12:20 am

Oh ? so it skips them, great.
also new errors occurred

Code: Select all

Unhandled Exception: System.Exception: [ERROR]: Unknown package ID 575 with 1 priority!
   at MAB.DRM.Dumper.Program.iGetPackageNameFromID(UInt16 sTigerID, UInt16 sPriority)
   at MAB.DRM.Dumper.Program.iReadDRMFile(String m_DRMFile, String m_DstFolder, String m_TigerFolder, Boolean bDumpFiles)
   at MAB.DRM.Dumper.Program.Main(String[] args)
also

Code: Select all

[WARNING]: Archive UNKNOWN (127-10) not found in 
Last edited by IcarusTwine on Sat Sep 05, 2020 12:46 am, edited 1 time in total.

Ekey
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Ekey » Sat Sep 05, 2020 12:42 am

Are you sure you are using an updated version of DRMDumper from this post? I guess not :)

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Sat Sep 05, 2020 12:48 am

Ekey wrote:
Sat Sep 05, 2020 12:42 am
Are you sure you are using an updated version of DRMDumper from this post?
i am yes, zip version says "v0.0.3.1637" but internally when running it says v0.0.3.30949

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Sat Sep 05, 2020 12:50 am

my bad ! didnt know you changed it from MAB to MA

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Ekey » Sat Sep 05, 2020 12:54 am

Yup, I renamed them and also added missing archive IDs that are not in the tools version for BETA.

erik945
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 » Sat Sep 05, 2020 4:29 pm

Thank you for your tools!

How I can extract ultra graphics tiger( bigfile_ultra.[000...006].tiger)?

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Ekey » Sat Sep 05, 2020 7:03 pm

erik945 wrote:
Sat Sep 05, 2020 4:29 pm
Thank you for your tools!

How I can extract ultra graphics tiger( bigfile_ultra.[000...006].tiger)?
Files from these archives are can be extracted with DRMDumper.

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Mon Sep 07, 2020 8:25 pm

Is there an easy way to explain how i can modify the exe to output to the log? i'm manually opening dtp files here and finding paths, bit slow ;)

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 » Mon Sep 07, 2020 10:57 pm

This game use very strange encoding of faces array for some parts (armor - normal, head - :? )

Image

In archive example of file and test maxscript for it.

https://www.dropbox.com/s/etwxr9stfov371u/test.7z?dl=0

If anyone understands how it works, let me know.

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