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Marvel's Avengers Game Release [Steam] 2020

Post questions about game models here, or help out others!
Crazy31139
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Crazy31139 » Wed Oct 14, 2020 6:06 pm

Need help, cant find captain america skeleton, dont finding in my extracted files dbi_captain
Now try reextract all files, someone finding cap skeleton?

erik945
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 » Wed Oct 14, 2020 7:02 pm

try this:
av1_cine_costume_captain_america
av1_puppet_ambient_captain
av1_puppet_captain_america
av1_puppet_captain_america_ada_speech
av1_puppet_captain_america_asl
av1_puppet_captain_america_modok_hostage
av1_puppet_wcap_captain_america
captain_america

Crazy31139
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Crazy31139 » Wed Oct 14, 2020 7:16 pm

erik945 wrote:
Wed Oct 14, 2020 7:02 pm
try this:
av1_cine_costume_captain_america
av1_puppet_ambient_captain
av1_puppet_captain_america
av1_puppet_captain_america_ada_speech
av1_puppet_captain_america_asl
av1_puppet_captain_america_modok_hostage
av1_puppet_wcap_captain_america
captain_america
Thanx for help i finded in captain_america.drm

erik945
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 » Wed Oct 14, 2020 8:03 pm

the tool has been updated
viewtopic.php?f=16&t=22556&p=166709#p166709
hotfix14.10.2020#1
Some models has lod0, added its extraction to parametr LoadOnlyLod1

tempaccount555
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Re: Marvel's Avengers Open BETA [Steam] 2020

Post by tempaccount555 » Fri Oct 23, 2020 2:51 am

Gh0stBlade wrote:
Fri Sep 04, 2020 8:57 pm
Hey everyone!

Decryption tool for the retail game files is now available below.
Thanks. Bro, this works with latest update version of game (1.3.3 build 141640) ?

Blackwolfe5
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Blackwolfe5 » Sat Oct 24, 2020 5:45 pm

Thanks for this. I'm trying to get the mission icons at the moment. Still trying to figure out the tools.

Only managed to exract.. mul files.. so far?

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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine » Fri Oct 30, 2020 8:17 pm

erik945 wrote:
Wed Oct 14, 2020 8:03 pm
the tool has been updated
viewtopic.php?f=16&t=22556&p=166709#p166709
hotfix14.10.2020#1
Some models has lod0, added its extraction to parametr LoadOnlyLod1
Interesting about textures, have you come across any which seem to come out the wrong colours? blue skin for example.
fixed: type 0x54 is also used for `b8g8r8a8`

2689081964
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Re: Marvel's Avengers Open BETA [Steam] 2020

Post by 2689081964 » Wed Nov 04, 2020 7:05 am

Gh0stBlade wrote:
Fri Sep 04, 2020 8:57 pm
Hey everyone!

Decryption tool for the retail game files is now available below.
I can't decrypt the "ultra--tiger" file.

Because my decryption tool has nothing to do with it.

This caused me to end up unpacking a file that was too small to properly export the texture

It seems there are other people who are having the same problem as me.

lujieshen
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by lujieshen » Wed Nov 04, 2020 12:50 pm

erik945 wrote:
Wed Oct 14, 2020 8:03 pm
the tool has been updated
viewtopic.php?f=16&t=22556&p=166709#p166709
hotfix14.10.2020#1
Some models has lod0, added its extraction to parametr LoadOnlyLod1
Thanks for great work. Just some improvements when I'm playing with mapcd: I found sometimes `uiPcdLength` is bigger than the file itself. After some investigation, it seems the texture data is just one mip downsized. So I added some lines here

Code: Select all

uiPcdUnk06 = bs.readUInt()
print("	uiPcdUnk06: " + str(hex(uiPcdUnk06) ))
print("	Tex Header End: " + str(hex(bs.tell())))
# ============================
if ((uiPcdLength % 4 == 0) and (uiPcdLength > fsize * 3)):
	print("	maybe downsample one mip")
	uiPcdWidth = int(uiPcdWidth / 2)
	uiPcdHeight = int(uiPcdHeight / 2)
	uiPcdLength = int(uiPcdLength / 4)
# ============================
test_offset = bs.tell()
add_val = 0
bs.seek(uiPcdLength , NOESEEK_REL)
clipboard.jpg
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2689081964
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Re: Marvel's Avengers Open BETA [Steam] 2020

Post by 2689081964 » Sun Nov 15, 2020 2:16 pm

2689081964 wrote:
Wed Nov 04, 2020 7:05 am
Gh0stBlade wrote:
Fri Sep 04, 2020 8:57 pm
Hey everyone!

Decryption tool for the retail game files is now available below.
I can't decrypt the "ultra--tiger" file.

Because my decryption tool has nothing to do with it.

This caused me to end up unpacking a file that was too small to properly export the texture

It seems there are other people who are having the same problem as me.
我已经解决了这个问题,希望能帮助到后面想要提取的人。
首先我们要将“TigerDecrypt_v1_3”加些东西进行改造,使他可以将“urtla”文件进行解密。
之后使用“MA.Tiger.Unpacker_0.0.3.1637”将他支持的三个文件解包到同一个文件夹,大约得到8gb

最后使用“MA.DRM.Dumper_0.0.3.1622”将需要的资源文件进行转换。

重点在于“urtla”文件的解密,不解密的话就会像这里一样“viewtopic.php?f=16&t=22556&start=195#p167314”只有2mb,解密后可以得到10mb

I've solved the problem and hope it will help those who want to extract it later.
First we have to modify "TigerDecrypt_v1_3" with something so that it can decrypt the "urtla" file.Just add the "ultra" manually.
Unpacker_0.0.3.1637" to unpack the three files he supports into one folder, and we get about 8gb!

Dumper_0.0.3.1622" is used to convert the required resource files.

The key point is to decrypt the "urtla" file, if you don't decrypt it, the "viewtopic.php?f=16&t=22556&start=195#p167314" will be only 2mb, like here. You get 10mb for decryption.

Translated with www.DeepL.com/Translator (free version)

2689081964
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Re: Marvel's Avengers Open BETA [Steam] 2020

Post by 2689081964 » Sun Nov 15, 2020 7:02 pm

2689081964 wrote:
Sun Nov 15, 2020 2:16 pm
2689081964 wrote:
Wed Nov 04, 2020 7:05 am
Gh0stBlade wrote:
Fri Sep 04, 2020 8:57 pm
Hey everyone!

Decryption tool for the retail game files is now available below.
I can't decrypt the "ultra--tiger" file.

Because my decryption tool has nothing to do with it.

This caused me to end up unpacking a file that was too small to properly export the texture

It seems there are other people who are having the same problem as me.
我已经解决了这个问题,希望能帮助到后面想要提取的人。
首先我们要将“TigerDecrypt_v1_3”加些东西进行改造,使他可以将“urtla”文件进行解密。
之后使用“MA.Tiger.Unpacker_0.0.3.1637”将他支持的三个文件解包到同一个文件夹,大约得到8gb

最后使用“MA.DRM.Dumper_0.0.3.1622”将需要的资源文件进行转换。

重点在于“urtla”文件的解密,不解密的话就会像这里一样“viewtopic.php?f=16&t=22556&start=195#p167314”只有2mb,解密后可以得到10mb

I've solved the problem and hope it will help those who want to extract it later.
First we have to modify "TigerDecrypt_v1_3" with something so that it can decrypt the "urtla" file.Just add the "ultra" manually.
Unpacker_0.0.3.1637" to unpack the three files he supports into one folder, and we get about 8gb!

Dumper_0.0.3.1622" is used to convert the required resource files.

The key point is to decrypt the "urtla" file, if you don't decrypt it, the "viewtopic.php?f=16&t=22556&start=195#p167314" will be only 2mb, like here. You get 10mb for decryption.

Translated with www.DeepL.com/Translator (free version)
But I don't know how to attach bones yet.

Most importantly I don't know how to use "MA.DRM.Dumper_0.0.3.1622" for batch export. I have to convert them one by one, which is very tiring!

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