Weird got the latest version of everything but still got glitchesCrazy31139 wrote: ↑Mon Sep 21, 2020 4:58 amUse latest Noesis and latest plugin Erik945ugo9p5 wrote: ↑Mon Sep 21, 2020 4:09 amReally cool ! how did you manage to export the textures correctly ?Crazy31139 wrote: ↑Sun Sep 20, 2020 7:05 pmBig thanx to Gh0stBlade, Ekey, Erik945 with your help and support, I was able to extract model.
Open textures in Noesis and convert to interesting format
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Marvel's Avengers Game Release [Steam] 2020
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Re: Marvel's Avengers Game Release [Steam] 2020
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Re: Marvel's Avengers Game Release [Steam] 2020
As I see you are trying to use tools for the BETA version that do not support the release version files =>> updated tools you can found in this post
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Re: Marvel's Avengers Game Release [Steam] 2020
Ekey, I wanted to ask - it cannot be such that DRM Dumper will cut files (does not write them to the end).
I parse textures - two files of the similar size. But looks like the headers describe different resolutions (2 x ushort, offset 0x18), first - 1024x1024, second - 4096x4096 and different size of byte arrays(uInt, offset 0x08) first - 0x00 15 55 70, second 0x01 55 55 70 . This is strange.
The archive contains these two files and a "debuging" script for noesis.
https://www113.zippyshare.com/v/LV5zkRpi/file.html
Thank you for tools.
I parse textures - two files of the similar size. But looks like the headers describe different resolutions (2 x ushort, offset 0x18), first - 1024x1024, second - 4096x4096 and different size of byte arrays(uInt, offset 0x08) first - 0x00 15 55 70, second 0x01 55 55 70 . This is strange.
The archive contains these two files and a "debuging" script for noesis.
https://www113.zippyshare.com/v/LV5zkRpi/file.html
Thank you for tools.
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Re: Marvel's Avengers Game Release [Steam] 2020
Wanted to thank again Gh0stBlade, Ekey, Erik945 for their awesome tools
it's just incredible that, this early after a release we got all these tools so
Thanks all of you for allow us to use them

(Hope this image works lmao)
Now all i hope for is to the textures system to be figure out soon to be able to render some Hulk stills ! (wish i was a coder to help
)
Good luck !
it's just incredible that, this early after a release we got all these tools so
Thanks all of you for allow us to use them

(Hope this image works lmao)
Now all i hope for is to the textures system to be figure out soon to be able to render some Hulk stills ! (wish i was a coder to help

Good luck !
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Re: Marvel's Avengers Game Release [Steam] 2020
the tool has been updated
viewtopic.php?f=16&t=22556&p=166709#p166709
viewtopic.php?f=16&t=22556&p=166709#p166709
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Re: Marvel's Avengers Game Release [Steam] 2020
Just tested the new update really cool for batch process that the error doesn't show up anymore !
Can't wait for you to find a way to fix the offset bug
Can't wait for you to find a way to fix the offset bug
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Re: Marvel's Avengers Game Release [Steam] 2020
on some textures when i tried to export i get this error
BEGINNING JOB 0110 - D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\drm\charactermesh__hulk__classic__body__body__02trackstar\Texture\Resource_90928.mapcd
Detected file type: Marvel's Avengers 2D Texture [PC]
#############################################
fsize: 0xaab10
texture 0 offset 0x0
uiMagic: 0x7c1cd
uiPcdType: 0x4d
uiPcdLength: 0x2aaab8
uiPcdUnk01: 0xaab8
uiPcdUnk02: 0x901
uiPcdUnk03: 0xff010c
uiPcdWidth: 0x800 / 2048
uiPcdHeight: 0x800 / 2048
uiPcdUnk04: 0x1
uiPcdUnk05: 0x0
uiPcdUnk06: 0x0
Tex Header End: 0x28
Traceback (most recent call last):
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\fmt_MarvelsAvengers2020_29.py", line 155, in pcdLoadDDS2
bs.seek(uiPcdLength , NOESEEK_REL)
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\inc_noesis.py", line 181, in seek
self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\inc_noesis.py", line 177, in fromUnpacker
self.setOffset(self.byteOfs)
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\inc_noesis.py", line 80, in setOffset
noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size. (2796256 > 699152)
Which happens on most important textures and is kind of a bummer
BEGINNING JOB 0110 - D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\drm\charactermesh__hulk__classic__body__body__02trackstar\Texture\Resource_90928.mapcd
Detected file type: Marvel's Avengers 2D Texture [PC]
#############################################
fsize: 0xaab10
texture 0 offset 0x0
uiMagic: 0x7c1cd
uiPcdType: 0x4d
uiPcdLength: 0x2aaab8
uiPcdUnk01: 0xaab8
uiPcdUnk02: 0x901
uiPcdUnk03: 0xff010c
uiPcdWidth: 0x800 / 2048
uiPcdHeight: 0x800 / 2048
uiPcdUnk04: 0x1
uiPcdUnk05: 0x0
uiPcdUnk06: 0x0
Tex Header End: 0x28
Traceback (most recent call last):
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\fmt_MarvelsAvengers2020_29.py", line 155, in pcdLoadDDS2
bs.seek(uiPcdLength , NOESEEK_REL)
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\inc_noesis.py", line 181, in seek
self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\inc_noesis.py", line 177, in fromUnpacker
self.setOffset(self.byteOfs)
File "D:\SteamLibrary\steamapps\common\Marvels Avengers\Decrypted\Noesis\plugins\python\inc_noesis.py", line 80, in setOffset
noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size. (2796256 > 699152)
Which happens on most important textures and is kind of a bummer
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Re: Marvel's Avengers Game Release [Steam] 2020
It happens that some textures are not fully writen( fsize < uiPcdLength ). Take this resource from another DRM. look for a larger file .
As example:
d: \ marvel \ drm_unp2 \ New folder (2) \ enm_human_red_hulk \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ dbi_hulk_iconic_hair \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ dbi_hulk_broken_hair \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__05enforcer \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__04pinstripe \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__03suitandtie \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__02justjoe \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_05 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_04 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_03 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_02 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__05_version \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__03workout \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__02trackstar \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__01gymrat \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__dbi_hulk_iconic_hair__default__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__dbi_hulk_broken_hair__default__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ av1_cine_only_morph_hulk_broken \ Texture \ Resource_90928.mapcd
this is specific map for the hair.
As example:
d: \ marvel \ drm_unp2 \ New folder (2) \ enm_human_red_hulk \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ dbi_hulk_iconic_hair \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ dbi_hulk_broken_hair \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__05enforcer \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__04pinstripe \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__03suitandtie \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__joefixit__body__body__02justjoe \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_05 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_04 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_03 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__version_02 \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__iconic01__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__05_version \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__03workout \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__02trackstar \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__hulk__classic__body__body__01gymrat \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__dbi_hulk_iconic_hair__default__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ charactermesh__dbi_hulk_broken_hair__default__body__body__default \ Texture \ Resource_90928.mapcd
d: \ marvel \ drm_unp2 \ New folder (2) \ av1_cine_only_morph_hulk_broken \ Texture \ Resource_90928.mapcd
this is specific map for the hair.
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Re: Marvel's Avengers Game Release [Steam] 2020
Found a lot of textures but still can't seem to find a lot of them like iconic hulk skin
do i have to have the ultra bigfile cause i don't have them and it doesn't seem i can get them ?
do i have to have the ultra bigfile cause i don't have them and it doesn't seem i can get them ?
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Re: Marvel's Avengers Game Release [Steam] 2020
Can you help me ? i want to know how to rewrite the offset of the fsize and uiPcdLength
i just got what you meant and found the right fsize for a textures and i wanted to know how write to the other file