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Uncharted Golden Abyss .bsm files

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Ice93
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Uncharted Golden Abyss .bsm files

Post by Ice93 » Fri Aug 14, 2020 5:02 pm

Since there dosen't seem to be a model extractor for Uncharted golden Abyss can someone take a look at these models ?

Samples:
a2_ground_mesh.bsm
https://mega.nz/file/t6hhUT4R#euCDjCaRP ... g3c916lytA
layout_artref.bsm
https://mega.nz/file/x2whnBbS#Ff1flJtqN ... v_vYiQ4g7M
loading_screen.bsm:
https://mega.nz/file/dzxnERRa#5oK0UF21i ... a91tX3dvdk

Ice93
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Re: Uncharted Golden Abyss .bsm files

Post by Ice93 » Tue Oct 27, 2020 5:51 am

Bump. Anyone?

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shakotay2
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Re: Uncharted Golden Abyss .bsm files

Post by shakotay2 » Wed Oct 28, 2020 10:35 am

What I find is point clouds (here's normals, which look ok), but the face indices don't seem to fit.
.
a2_ground_mesh.png
For the meshes, here for exampe is a strange offset in columns (look at the sevens), whatever, no time to fiddle around:

Code: Select all

...
19061 16850 45582 16587 10677 16640 31754 16296 40958 15895 65535     1 12048     0 36630     7    47     0     0     0     0 17024     1     0 
54778 16511 39472 16750 40030 16790  8288 16598 28615  5117 65535     2 12096     0 36638     7    47     0     0     0     0 17152     0     0 
address 0x690:
45789 16590 56654 16660 26440 16854 33636 16609 30280 44930 65535     2 12192     0 36658     7    47     0     0     0     0 17152     0     0 
10926 48782 15944 16589 39806 49493 33290 16470 19998 54303 65535     1 12288     0 36678     7    47     0     0     0     0 16832     1     0 
>>>
10620 16844 32520 16700  9396 16935  2146 16760     0     0  1312 65280 36708     7   453   153 13072     0 13984     0     0     0 12336     0 
64869 16884 11814 16729 15406 16920 11212 16770     0     0  1312 65280 36708     7   510   155 19008     0 20032     0     0     0 12352     0 
12184 16830 22123 16773  1108 16942 53035 16607     0     0  1056 65280 36744     7    21    11 25104     0 25152     0     0     0 12368     0 
...
address 0xf90:
43942 16437 32575 49142 43549 49668 19996 16417     0     0  1312 65280 36708     7    63    23 57840     1 57968     1     0     0 12528     0 
13141 16513 21375 49070  1489 49604 51476 16478     0     0  1312 65280 36708     7    75    24 58832     1 58992     1     0     0 12544     0 
26586 16627 21206 49121 36057 49631 54163 16247     0     0  1056 65280 36744     7     3     3 59872     1 59888     1     0     0 12560     0 
46644 16633 34938 49152 23332 49657 49779 16559     0     0  1056 65280 36744     7   327    75 60096     1 60752     1     0     0 12576     0 
...
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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