Well, apparently you noticed the integral-multiple-of-3 trick, which I forgot to memtion. Another auxiliary criterion is to check if there're duplicate faces in the indices. For this ibuf, there's another face using the indices 0, 1, 2 at address 0x32EE, which is easy to spot. And once you knew the vertex count of the 2nd vertex block, it's not hard to find where the indices end.
xpunkrockyugox wrote: ↑Sat Sep 05, 2020 4:33 pm
I'm getting a vertex overflow error message here using these values, and I plugged in all the appropriate numbers from the Yugo files
There's a vertex color data chunk after the normal block of the 1st submesh, meaning you can't always assume that the normals come right after the position block. Guess that's why you end up taking these addresses for the vertex attributes?
The "vertex overflow error message" means you're using wrong params, so you need to check if the vertex count and the addresses you filled in are correct, by measuring the actual amount of the vertex block, instead of using the calculated value from the digest message.
Anyway here is the answer to your "trial":
Preview of all submeshes:
bg_yugoAll.png
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