Spyro Reignited models?

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vihorov
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Spyro Reignited models?

Post by vihorov » Thu Jul 09, 2020 10:48 am

Hi everyone, I wanted to know if the character and world models from Spyro Reignited are in a format that some tool can import and export to a common format.

I am developing a similar platformer game and using those as reference would be a trmendous help in my learning journey.
I'm more interested in the world maps so that I can study how efficiently the assets (instanced models) were reused throught the map as well as in what ways decals (projected textures) were used.

Thanks.

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Ecelon
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Re: Spyro Reignited models?

Post by Ecelon » Fri Jul 10, 2020 1:00 pm

Image

vihorov
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Re: Spyro Reignited models?

Post by vihorov » Sat Jul 11, 2020 9:58 am

Hi Ecelon,

Any ideas if these model importers and viewers also work with levels?

I tried extract.exe on one of the data files in the Steam game folder. The files are

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pakchunk0-WindowsNoEditor.pak
pakchunk1-WindowsNoEditor.pak
pakchunk2-WindowsNoEditor.pak
When doing

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extract pakchunk0-WindowsNoEditor.pak
Or trying to decompress first I get this log:

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Detected game root . (no recurse)
Pak ./pakchunk2-WindowsNoEditor.pak: 31623 files, mount point: "/Falcon/", version 4
Found 31623 game files (5 skipped) at path "."
******** pakchunk2-WindowsNoEditor.pak ********
*** ERROR: GetFileSize returns 0x1997CEE58
UnPackage::CreateLoader:pakchunk2-WindowsNoEditor.pak <- UnPackage::UnPackage:pakchunk2-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:pakchunk2-WindowsNoEditor.pak <- Main
I'm not sure what this means?
Thanks.

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