Hi everyone, I wanted to know if the character and world models from Spyro Reignited are in a format that some tool can import and export to a common format.
I am developing a similar platformer game and using those as reference would be a trmendous help in my learning journey.
I'm more interested in the world maps so that I can study how efficiently the assets (instanced models) were reused throught the map as well as in what ways decals (projected textures) were used.
Thanks.
Spyro Reignited models?
- Ecelon
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Re: Spyro Reignited models?
https://www.gildor.org/downloads <<< Tool download
https://www.gildor.org/projects/umodel/compat <<< Compatibility table!
https://www.gildor.org/projects/umodel/compat <<< Compatibility table!
Re: Spyro Reignited models?
Hi Ecelon,
Any ideas if these model importers and viewers also work with levels?
I tried extract.exe on one of the data files in the Steam game folder. The files are
When doing
Or trying to decompress first I get this log:
I'm not sure what this means?
Thanks.
Any ideas if these model importers and viewers also work with levels?
I tried extract.exe on one of the data files in the Steam game folder. The files are
Code: Select all
pakchunk0-WindowsNoEditor.pak
pakchunk1-WindowsNoEditor.pak
pakchunk2-WindowsNoEditor.pakCode: Select all
extract pakchunk0-WindowsNoEditor.pakCode: Select all
Detected game root . (no recurse)
Pak ./pakchunk2-WindowsNoEditor.pak: 31623 files, mount point: "/Falcon/", version 4
Found 31623 game files (5 skipped) at path "."
******** pakchunk2-WindowsNoEditor.pak ********
*** ERROR: GetFileSize returns 0x1997CEE58
UnPackage::CreateLoader:pakchunk2-WindowsNoEditor.pak <- UnPackage::UnPackage:pakchunk2-WindowsNoEditor.pak, ver=100000/0, game=0 <- UnPackage::LoadPackage:pakchunk2-WindowsNoEditor.pak <- MainThanks.

