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Hot Wheels World Race NGC Script Help

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reh
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Hot Wheels World Race NGC Script Help

Post by reh » Wed Jul 01, 2020 5:04 am

Hello, I hope you are well.
I spent time playing with this script, but I can't seem to get it to work. So the message that appears tells me that the buffer is not correct, but I don't know what to do.

Here is how the model is loaded with Hex2obj:
aeroflash_med.png
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reh
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Re: Hot Wheels World Race NGC Script Help

Post by reh » Wed Jul 01, 2020 5:06 am

Here is the script plus some sample files:
Script + rom .zip
Thank you for your help! :wink:
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shakotay2
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Re: Hot Wheels World Race NGC Script Help

Post by shakotay2 » Wed Jul 01, 2020 9:29 am

Hello,
do a correction of one line only, DWORD FIs here, means 4 instead of 2 bytes:
FBuff = bs.readBytes(FCont*3*4)

btw: "FCont"? In english you'd better choose "FCount" or "FCnt" or "FaceCnt", just as a thought. :)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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reh
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Re: Hot Wheels World Race NGC Script Help

Post by reh » Thu Jul 02, 2020 12:00 am

Thank you very much :D , now the script loads the templates, I still need to edit it to load the second mesh, the way I did until it loads the second mesh, but stops loading files that have only one mesh.
shakotay2 wrote:
Wed Jul 01, 2020 9:29 am
btw: "FCont"? In english you'd better choose "FCount" or "FCnt" or "FaceCnt", just as a thought. :)
Thanks for the tip, I will make changes to the script and then post it here.

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Re: Hot Wheels World Race NGC Script Help

Post by Karpati » Sat Jul 04, 2020 11:52 am

reh wrote:
Wed Jul 01, 2020 5:06 am
Here is the script plus some sample files:
Script + rom .zip
Can you tell me how did you extract the .bah/bad archive files?

Here I attached the converted file in Wavefront .obj format.
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Re: Hot Wheels World Race NGC Script Help

Post by reh » Sun Jul 05, 2020 5:58 am

Karpati wrote:
Sat Jul 04, 2020 11:52 am
Can you tell me how did you extract the .bah/bad archive files?
I extracted the files with the script found here.

Here is the script for the templates, so far with the files I tested it worked fine.
fmt_HotWheelsWorldRace_rom_shm_NGC.zip
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Re: Hot Wheels World Race NGC Script Help

Post by reh » Sun Jul 05, 2020 6:31 am

Now, my question is how to get the textures? In the link where I found the scripts to extract, they say they are dds files, but the best thing I can do when trying to extract with Texturefinder was the following:
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Re: Hot Wheels World Race NGC Script Help

Post by reh » Sun Jul 05, 2020 6:53 am

If anyone wants to help :) , I'll post some samples here.

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