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Project Cars 2

Post questions about game models here, or help out others!
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zimex25
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Project Cars 2

Post by zimex25 » Wed Jun 24, 2020 6:20 pm

Game is very old, sequel will be on 28 August but PC2 still didn't have tools. In topic of GT6 daemon1 one year ago said: "Project cars 2 decryption tool was made about 4 month ago. I'm not publishing it to keep the method safe." Maybe someone here can make tools for this game? Here is some samples (after decompress using Quick BMS script for Shift):
https://mega.nz/file/S01AyQDK#YiUcYHGBU ... 5QjUPSq85E

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Bigchillghost
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Re: Project Cars 2

Post by Bigchillghost » Thu Jun 25, 2020 6:23 am

The 1st components of the positions look weird, if it's decrypted correctly.
Ferrari F355 Challange_005426e0_meb_pos.jpg
UV is OK though.
Image
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May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

zimex25
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Re: Project Cars 2

Post by zimex25 » Thu Jun 25, 2020 11:32 am

zimex25 wrote:
Wed Jun 24, 2020 6:20 pm
Game is very old, sequel will be on 28 August but PC2 still didn't have tools. In topic of GT6 daemon1 one year ago said: "Project cars 2 decryption tool was made about 4 month ago. I'm not publishing it to keep the method safe." Maybe someone here can make tools for this game? Here is some samples (after decompress using Quick BMS script for Shift):
https://mega.nz/file/S01AyQDK#YiUcYHGBU ... 5QjUPSq85E
Cars from PC2 might be have this same format like Shift 1 and 2, PC1 but files are protect so 3DSimED can't open models.

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Re: Project Cars 2

Post by NFSModDev » Sat Jun 27, 2020 12:31 pm

Bigchillghost wrote:
Thu Jun 25, 2020 6:23 am
Image
Seems like mesh vertex positions are downscaled by one of axis.
For example:
Original positions may be like this: 123.01, 123.02, 2.123
Positions stored in file may be like this: 0.0012301, 123.02, 2.123
It may caused by result of math operation on vertex position (substraction or xor, i don't know).
Need to make some experiments with data.
Sorry if I'm wrong, these are just my assumptions.

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Machinedramon
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Re: Project Cars 2

Post by Machinedramon » Sat Jun 27, 2020 8:18 pm

the files have the X coordinate obfuscated, easy fix is to get those from the ram when opening the game, the virtualization will unpack that in the ram, you just need to search for the coordinates that are not obfuscated and youll find the missing vertex coordinate

zimex25
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Re: Project Cars 2

Post by zimex25 » Sat Sep 05, 2020 1:27 pm

Here is examples from Project Cars 3 and Fast and Furious Crossroads, PC3 and FFC probably have this same format of mesh but textures now is in .tex format.
PC3: https://mega.nz/file/exsjABKR#Hdd7SQAFP ... 8JG-PynC48
FFC: https://mega.nz/file/Ok1yAIgY#kuu9PzRa8 ... D4fDab5uig

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ReVolt
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Re: Project Cars 2

Post by ReVolt » Sun Sep 13, 2020 1:51 am

Wondering that too. Is there a way to get model and textures?

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ReVolt
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Re: Project Cars 2

Post by ReVolt » Sun Sep 13, 2020 2:35 am

nvm the textures are already in common format. But how do I get models?

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