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Zula Online *.mdl models

Posted: Wed Jun 24, 2020 3:05 am
by LiangZong
Hi guys :keke:

The game .gen has been unpacked and the .mdl file is obtained
Tools:

Code: Select all

# Acknex Engine 8
# script for QuickBMS http://quickbms.aluigi.org

set KEY binary "\xaa"
comtype lzss0   # lzss or lzss0? same results with samples
endian big
idstring "WRS4"
get INFO_OFF long
savepos OFFSET
goto INFO_OFF
get ZSIZE long
get SIZE long
savepos INFO_OFF
clog MEMORY_FILE INFO_OFF ZSIZE SIZE
xmath FILES "SIZE / (0x20 + 4 + 4)"
for i = 0 < FILES
    getdstring NAME 0x20 MEMORY_FILE
    string NAME ^ KEY
    get ZSIZE long MEMORY_FILE
    get SIZE long MEMORY_FILE
    clog NAME OFFSET ZSIZE SIZE
    math OFFSET + ZSIZE
next i
Image
I found that the format of many games is .mdl. I tried many scripts and tools of the game, but I couldn’t open it.

Please help me write a Noesis script, it is best to support export animation. :D
I will upload some sample files:
https://drive.google.com/file/d/115VAAu ... sp=sharing

Re: Zula Online *.mdl models

Posted: Fri Jun 26, 2020 6:48 pm
by shakotay2
LiangZong wrote:
Wed Jun 24, 2020 3:05 am
Please help me write a Noesis script, it is best to support export animation. :D
"help"? What does that mean exactly? What's your progress with the script so far?

Using hex2obj (view link in my sig) on sil_PS_MAC10_n_fps.mdl ,
(uvs might be half floats, dunno):
.
sil_PS_MAC10_n_fps-mdl-.png