Join also our Discord channel! Click here.

No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post questions about game models here, or help out others!
Post Reply
qs12
beginner
Posts: 24
Joined: Sat Sep 21, 2019 12:55 am
Has thanked: 7 times

No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 » Wed Jun 24, 2020 1:30 am

I've done research on this only to find these files are similar to Fatal Frame 4 but the Noesis script doesn't work with NMH, Any help will be appreciated.
Example Files: https://www.mediafire.com/file/uku2s8o7 ... P.zip/file

qs12
beginner
Posts: 24
Joined: Sat Sep 21, 2019 12:55 am
Has thanked: 7 times

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 » Wed Jun 24, 2020 11:14 pm

Noesis can read some .rsl files, Unable to find the characters textures. For .GM2 got an error loading them
You do not have the required permissions to view the files attached to this post.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3138
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 835 times
Been thanked: 1678 times

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by shakotay2 » Fri Jun 26, 2020 10:19 am

Well, your gm2 is a GTC0 texture, and the fmt_AgeOfWulin_gm2.py script you use is a mesh loader, isn't it? I can't seem to find a pixel parser or something like that in the script.

(Guess, you don't know what you're doing, do you?)

After an ugly "patch" the fmt_fatalframe_rsl.py gives me this:
.
LTRVJ011-GM2-test.png
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

qs12
beginner
Posts: 24
Joined: Sat Sep 21, 2019 12:55 am
Has thanked: 7 times

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 » Fri Jun 26, 2020 10:31 am

Kind of? Can you provide the fmt_fatalframe_rsl.py? I'm mainly looking to get the character textures anyway.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3138
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 835 times
Been thanked: 1678 times

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by shakotay2 » Fri Jun 26, 2020 10:44 am

It's not only the patched script there's also required hex editing of the gm2 file (cut of all bytes before "GCT0"). (Plus most authors don't like their cool scripts being spoiled by poor hackers like me. :D )
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

qs12
beginner
Posts: 24
Joined: Sat Sep 21, 2019 12:55 am
Has thanked: 7 times

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 » Fri Jun 26, 2020 10:57 am

Ah darn, I've been trying to get the textures from the wii with no results same with the PS3 version, I followed this post viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763 however there is no PS3_TEXTURES.FPD in the file?

Post Reply