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extract the model from super robot taisen og:INFINITE BATTLE

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gudamw
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extract the model from super robot taisen og:INFINITE BATTLE

Post by gudamw » Thu Jun 18, 2020 4:59 pm

This game on PS3 has two files at the beginning, one is PS3_ stream.cpk , one is PS3_ game_ cpk.sdat Where is the model file? How should I extract it?

This is my first time to extract the game model

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Ecelon
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Re: extract the model from super robot taisen og:INFINITE BATTLE

Post by Ecelon » Fri Jun 19, 2020 9:55 am

Image

gudamw
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Re: extract the model from super robot taisen og:INFINITE BATTLE

Post by gudamw » Sat Jun 20, 2020 7:44 pm

After extracting from CPK file, I found no model file

The model file may be in PS3_ game_ cpk.sdat So how should I extract the SDAT file?

gudamw
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Re: extract the model from super robot taisen og:INFINITE BATTLE

Post by gudamw » Mon Jun 22, 2020 6:55 pm

Hello,I have now successfully extracted the model files from SDAT, but these files are in the form of bin.so i want to know if there is a BMS script or a tool to convert the .bin models to .obj?
And if there is not, could it be possible to make a BMS script at least?.
http://www.mediafire.com/folder/0qrtn9f ... kb4/shared

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shakotay2
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Re: extract the model from super robot taisen og:INFINITE BATTLE

Post by shakotay2 » Mon Jun 22, 2020 9:26 pm

(Static?) meshes are not a big deal in case you're somewhat familiar with half floats. Using hex2obj (view link in my sig):
.
bacv_w01_vertex-bin.png
(first submesh only)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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