HOW I CAN OPEN

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HOW I CAN OPEN

Post by SDFSDFD » Wed Jun 17, 2020 8:49 am


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shakotay2
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Re: HOW I CAN OPEN

Post by shakotay2 » Wed Jun 17, 2020 10:29 am

Simple enough, using hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: HOW I CAN OPEN

Post by SDFSDFD » Thu Jun 18, 2020 2:46 am

shakotay2 wrote:
Wed Jun 17, 2020 10:29 am
Simple enough, using hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
textures posible?

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Re: HOW I CAN OPEN

Post by shakotay2 » Thu Jun 18, 2020 7:54 am

uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: HOW I CAN OPEN

Post by SDFSDFD » Thu Jun 18, 2020 1:08 pm

shakotay2 wrote:
Thu Jun 18, 2020 7:54 am
uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
the texture inside same file, i think.

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Re: HOW I CAN OPEN

Post by shakotay2 » Thu Jun 18, 2020 2:37 pm

Well, if you know it why don't you get it? :D
.
uniform.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: HOW I CAN OPEN

Post by SDFSDFD » Fri Jun 19, 2020 4:52 am

shakotay2 wrote:
Thu Jun 18, 2020 2:37 pm
Well, if you know it why don't you get it? :D
.
uniform.png
teach me pls

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Re: HOW I CAN OPEN

Post by reh » Fri Jun 19, 2020 5:11 am

This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
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Re: HOW I CAN OPEN

Post by SDFSDFD » Fri Jun 19, 2020 5:17 am

reh wrote:
Fri Jun 19, 2020 5:11 am
This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
this is scripts for some 3d editor?

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Re: HOW I CAN OPEN

Post by reh » Fri Jun 19, 2020 3:12 pm

The .py file that you must put in the python folder of the Noesis tool, the .bms file must be executed with the Quickbms tool.

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Re: HOW I CAN OPEN

Post by SDFSDFD » Fri Jun 19, 2020 3:50 pm

reh wrote:
Fri Jun 19, 2020 3:12 pm
The .py file that you must put in the python folder of the Noesis tool, the .bms file must be executed with the Quickbms tool.
Quickbms: texures imported ok.
Noesis: obj file dont have UV map.
here is some files for test: https://gofile.io/d/VTtuF3

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Re: HOW I CAN OPEN

Post by reh » Fri Jun 19, 2020 4:40 pm

Sounds good to me.
warrior_f_2019xmas03.3d.jpg
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Re: HOW I CAN OPEN

Post by SDFSDFD » Fri Jun 19, 2020 4:52 pm

reh wrote:
Fri Jun 19, 2020 4:40 pm
Sounds good to me.
warrior_f_2019xmas03.3d.jpg
how?

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Re: HOW I CAN OPEN

Post by reh » Fri Jun 19, 2020 5:04 pm

I just exported it to .obj and opened it in Blender.
Take a print screen as the model is appearing to you.

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Re: HOW I CAN OPEN

Post by Karpati » Fri Jun 19, 2020 6:53 pm

I have finished my .3d loader module that supports multiple (sub)objects.
Tree_of_Savior.jpg
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