HOW I CAN OPEN
HOW I CAN OPEN
https://tos.neet.tv/items/633113
THIS:
https://tos.neet.tv/models/warrior_f_fo ... d?fc79e7af
.3D FILE ?
THIS:
https://tos.neet.tv/models/warrior_f_fo ... d?fc79e7af
.3D FILE ?
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: HOW I CAN OPEN
Simple enough, using hex2obj (view link in my sig):
.
.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: HOW I CAN OPEN
uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: HOW I CAN OPEN
Well, if you know it why don't you get it?
.
.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- reh
- advanced
- Posts: 74
- Joined: Mon Nov 16, 2015 11:18 pm
- Has thanked: 42 times
- Been thanked: 67 times
Re: HOW I CAN OPEN
This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
You do not have the required permissions to view the files attached to this post.
Re: HOW I CAN OPEN
Quickbms: texures imported ok.
Noesis: obj file dont have UV map.
here is some files for test: https://gofile.io/d/VTtuF3

