Saving skeleton without mesh from UE4 game

Post questions about game models here, or help out others!
Post Reply
User avatar
floxay
advanced
Posts: 60
Joined: Thu Mar 05, 2020 10:35 am
Has thanked: 14 times
Been thanked: 6 times

Saving skeleton without mesh from UE4 game

Post by floxay » Tue Jun 16, 2020 10:31 am

Hey!
I have a "model" which does not have a mesh only a skeleton and I have no idea how to export it in a format which I can later open in for example Blender.

Do you guys have any idea how to do this?

Edit: I managed to serialize the uexp and uasset files of the skeleton, now every bone has it's rotation and other values

Code: Select all

	"rotation": {
		"x": -0.02200039,
		"y": -0.92349243,
		"z": 0.009121282,
		"w": 0.38287663
	},
	 "translation": {
		"x": -4.518637e-17,
		"y": 2.3959422,
		"z": 4.5245463e-17
	},
	"scale_3d": {
		"x": 1,
		"y": 1,
		"z": 1
	}

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3461
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 955 times
Been thanked: 1876 times

Re: Saving skeleton without mesh from UE4 game

Post by shakotay2 » Tue Jun 16, 2020 3:00 pm

Assumed you've got the bones' hierarchy/parenting IDs already SMD format is a good choice, imho. But you need to do a Quaternion2Euler transform of the rotation values for such.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Post Reply