Loads .ACTOR and .MOTION files.
You can set the extracted game folder in the tools submenu. When you have an actor model loaded, you can right click a motion file to load it to the current actor. When double clicking a motion file, it'll ask you for the actor file. It'll also ask you for the material file when you have the extracted game directory set.
Current Version: 1.0.4 (Dragon 1.0.2)
Download here: https://github.com/healingbrew/NoesisPl ... yard-1.0.4
Requires Visual C++ Redistributable for Visual Studio 2015
Place the fmt_lumberyard.dll in noesis/plugins.
It also loads streamed DDS textures and CGF models, so there's that.
I might disable CGF loading eventually, if anyone ever makes a CE3/CE4 CGF loader.
If Noesis crashes while loading a model, don't send an error report as it's a crash with the native plugin and not Noesis.
Sidenote: PAK files are zip files with extra data, you can just open them like normal zip files though.