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Lumberyard ACTOR/MOTION Plugin for Noesis

Post questions about game models here, or help out others!
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Lumberyard ACTOR/MOTION Plugin for Noesis

Post by Yretenai » Sat Jun 13, 2020 11:35 pm


Loads .ACTOR and .MOTION files.

You can set the extracted game folder in the tools submenu. When you have an actor model loaded, you can right click a motion file to load it to the current actor. When double clicking a motion file, it'll ask you for the actor file. It'll also ask you for the material file when you have the extracted game directory set.

Current Version: 1.0.6 (Dragon 1.0.3)
Download here: ... yard-1.0.6
Requires Visual C++ Redistributable for Visual Studio 2015

Place the dragon_lumberyard.dll in noesis/plugins.

It also loads streamed DDS textures and CGF models, so there's that.
I might disable CGF loading eventually, if anyone ever makes a CE3/CE4 CGF loader.

If Noesis crashes while loading a model, don't send an error report as it's a crash with the native plugin and not Noesis.

Tested with:
  • Crucible (RIP)
There is a chance a game would compile materials to binary, rather than an XML file. But right now the only game that uses "new" Lumberyard features is Crucible which uses XML files.

Sidenote: PAK files are zip files with extra data, you can just open them like normal zip files though.

This is kinda useless now lol.

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