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Re: [PS2] 007 Nightfire .crp files

Posted: Fri Jun 12, 2020 2:50 pm
by hidinginthevoid
AuF might use Quake 3 but the underlying engine of 007 is something from Eurocom and is really strange...

We have vague understanding of how the model data is setup but it's getting the lengths and understanding their Hashtables really!

Re: [PS2] 007 Nightfire .crp files

Posted: Fri Jun 12, 2020 6:52 pm
by Reddance
damn! well hopefully it can be figured out, I know that hex editing and reverse engineering ain't exactly a picnic Lol

Re: [PS2] 007 Nightfire .crp files

Posted: Sat Jun 13, 2020 12:09 am
by Assasinge
hidinginthevoid wrote:
Fri Jun 12, 2020 2:50 pm
AuF might use Quake 3 but the underlying engine of 007 is something from Eurocom and is really strange...

We have vague understanding of how the model data is setup but it's getting the lengths and understanding their Hashtables really!
Yeah that is a fairpoint, like I said it's a Quake 3 engine but it's "modified" so I wasn't suggesting that quake 3 tools would automatically work on it or anything of course, but I get your point. Strangely enough the only game I've had luck ripping using Ninja ripper is Everything or Nothing, the models came out in A pose. With Nighfire, AuF and FRWL all of them rip in their pose they were captured in so I'm not entirely sure what's going on there either. Personally if I were you I'd actually try to crack Agent Under Fire and Goldeneye Rogue Agent instead of console Nightire, but that's just my personal preference. Perhaps any info coming out of this will lead to an easier foundation for the other games.

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 01, 2020 5:41 am
by Reddance
any progress or more attempts on the agent under fire models? :D

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 01, 2020 10:32 am
by hidinginthevoid
Not yet and we are really only focusing on the Nightfire game, not any others, sorry.

If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 01, 2020 10:54 am
by Reddance
hidinginthevoid wrote:
Wed Jul 01, 2020 10:32 am
Not yet and we are really only focusing on the Nightfire game, not any others, sorry.

If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!
Ahh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 01, 2020 3:11 pm
by Assasinge
Reddance wrote:
Wed Jul 01, 2020 10:54 am
hidinginthevoid wrote:
Wed Jul 01, 2020 10:32 am
Not yet and we are really only focusing on the Nightfire game, not any others, sorry.

If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!
Ahh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?
PC version uses GoldSrc engine, that's easy to rip from using Dragon Unpacker and a decompiler. The console variant uses an id-tech 3 engine or something like that, so clearly that's where the trouble lies.

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 01, 2020 9:50 pm
by hidinginthevoid
Assasinge wrote:
Wed Jul 01, 2020 3:11 pm
PC version uses GoldSrc engine, that's easy to rip from using Dragon Unpacker and a decompiler. The console variant uses an id-tech 3 engine or something like that, so clearly that's where the trouble lies.
Console version does not use id-tech 3, this is an old misconception, I remember for a while that was the leading idea, but the console version uses an engine called EngineX created by Eurocom, the driving parts of the game use EAGL (EA Game Library) code.

We could rip the PC version but... we don't talk about the PC version... It was made by Gearbox (yes, using GoldSrc) but uses different everything, for some reason Gearbox didn't use Eurocoms assets, so it's not something that we really are interested in ripping and reverse engineering.

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 01, 2020 9:54 pm
by hidinginthevoid
Reddance wrote:
Wed Jul 01, 2020 10:54 am
Ahh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?
As far as Nightfire goes, we have a small team slowly working on things as free time / health etc permits.

We are down inside the FILES.BIN file and have found the raw data behind the models / textures / maps... But reading them is proving to be something of a challenge, hoping with some more digging and processing that we will be able to fully understand the data.

Re: [PS2] 007 Nightfire .crp files

Posted: Thu Jul 02, 2020 5:27 pm
by Reddance
hidinginthevoid wrote:
Wed Jul 01, 2020 9:54 pm
Reddance wrote:
Wed Jul 01, 2020 10:54 am
Ahh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?
As far as Nightfire goes, we have a small team slowly working on things as free time / health etc permits.

We are down inside the FILES.BIN file and have found the raw data behind the models / textures / maps... But reading them is proving to be something of a challenge, hoping with some more digging and processing that we will be able to fully understand the data.
that sounds awesome! if you guy's do come across cracking the procedures n stuff i'd love to see some pictures of how everything turns out x)

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Jul 15, 2020 8:45 pm
by hidinginthevoid
The Nightfire Research Team have been hard at work these last few weeks, we have cracked a lot more of the formats and keeping on with the processing of them.

We are currently in the process of writing a custom tool to grab everything nice and easily, we have some bits like images, sounds, some text files and a few other bits semi-understood but there is still a lot of work to go!

Re: [PS2] 007 Nightfire .crp files

Posted: Fri Jul 17, 2020 7:58 am
by Reddance
hidinginthevoid wrote:
Wed Jul 15, 2020 8:45 pm
The Nightfire Research Team have been hard at work these last few weeks, we have cracked a lot more of the formats and keeping on with the processing of them.

We are currently in the process of writing a custom tool to grab everything nice and easily, we have some bits like images, sounds, some text files and a few other bits semi-understood but there is still a lot of work to go!
Sounds awesome, I'd love to also have the sounds from that game aswell! x) keep it up!!

Re: [PS2] 007 Nightfire .crp files

Posted: Wed Aug 05, 2020 12:20 am
by Reddance
how's it all going!

Re: [PS2] 007 Nightfire .crp files

Posted: Mon Nov 02, 2020 9:32 pm
by Assasinge
Whatever happened to this thread?

Re: [PS2] 007 Nightfire .crp files

Posted: Sat Nov 21, 2020 5:28 pm
by hidinginthevoid
Hey!

The team and I are slowly working on things, sadly real life stuff has been going on so less time has been dedicated to the work we are trying to do.

Hopefully with the winter break coming up a little more work can be done, but it's deffo not been an easy task in general parsing files and trying to get everything up and running!

When we have an update on either our tooling or similar, we will make sure to post an update, but for now it's just a lot of development and trying to understand file formats.