[PS2] 007 Nightfire .crp files
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hidinginthevoid
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Re: [PS2] 007 Nightfire .crp files
AuF might use Quake 3 but the underlying engine of 007 is something from Eurocom and is really strange...
We have vague understanding of how the model data is setup but it's getting the lengths and understanding their Hashtables really!
We have vague understanding of how the model data is setup but it's getting the lengths and understanding their Hashtables really!
- Assasinge
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Re: [PS2] 007 Nightfire .crp files
Yeah that is a fairpoint, like I said it's a Quake 3 engine but it's "modified" so I wasn't suggesting that quake 3 tools would automatically work on it or anything of course, but I get your point. Strangely enough the only game I've had luck ripping using Ninja ripper is Everything or Nothing, the models came out in A pose. With Nighfire, AuF and FRWL all of them rip in their pose they were captured in so I'm not entirely sure what's going on there either. Personally if I were you I'd actually try to crack Agent Under Fire and Goldeneye Rogue Agent instead of console Nightire, but that's just my personal preference. Perhaps any info coming out of this will lead to an easier foundation for the other games.hidinginthevoid wrote: ↑Fri Jun 12, 2020 2:50 pmAuF might use Quake 3 but the underlying engine of 007 is something from Eurocom and is really strange...
We have vague understanding of how the model data is setup but it's getting the lengths and understanding their Hashtables really!
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hidinginthevoid
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Re: [PS2] 007 Nightfire .crp files
Not yet and we are really only focusing on the Nightfire game, not any others, sorry.
If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!
If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!
- Reddance
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Re: [PS2] 007 Nightfire .crp files
Ahh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?hidinginthevoid wrote: ↑Wed Jul 01, 2020 10:32 amNot yet and we are really only focusing on the Nightfire game, not any others, sorry.
If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!
- Assasinge
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Re: [PS2] 007 Nightfire .crp files
PC version uses GoldSrc engine, that's easy to rip from using Dragon Unpacker and a decompiler. The console variant uses an id-tech 3 engine or something like that, so clearly that's where the trouble lies.Reddance wrote: ↑Wed Jul 01, 2020 10:54 amAhh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?hidinginthevoid wrote: ↑Wed Jul 01, 2020 10:32 amNot yet and we are really only focusing on the Nightfire game, not any others, sorry.
If there is no resource out there for understanding the model formatting / how to extract, could be a good chance to jump into the world of reverse engineering!
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hidinginthevoid
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Re: [PS2] 007 Nightfire .crp files
Console version does not use id-tech 3, this is an old misconception, I remember for a while that was the leading idea, but the console version uses an engine called EngineX created by Eurocom, the driving parts of the game use EAGL (EA Game Library) code.
We could rip the PC version but... we don't talk about the PC version... It was made by Gearbox (yes, using GoldSrc) but uses different everything, for some reason Gearbox didn't use Eurocoms assets, so it's not something that we really are interested in ripping and reverse engineering.
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hidinginthevoid
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Re: [PS2] 007 Nightfire .crp files
As far as Nightfire goes, we have a small team slowly working on things as free time / health etc permits.Reddance wrote: ↑Wed Jul 01, 2020 10:54 amAhh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?
We are down inside the FILES.BIN file and have found the raw data behind the models / textures / maps... But reading them is proving to be something of a challenge, hoping with some more digging and processing that we will be able to fully understand the data.
- Reddance
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Re: [PS2] 007 Nightfire .crp files
that sounds awesome! if you guy's do come across cracking the procedures n stuff i'd love to see some pictures of how everything turns out x)hidinginthevoid wrote: ↑Wed Jul 01, 2020 9:54 pmAs far as Nightfire goes, we have a small team slowly working on things as free time / health etc permits.Reddance wrote: ↑Wed Jul 01, 2020 10:54 amAhh that's okay! heheh I'll patiently see what comes up and the progress made! I'll leave all the reverse engineering to the pros n what not xP but as far as nightfire goes, any progress on THOSE models?? Is this also the PC version of nightfire? Or the Console variant?
We are down inside the FILES.BIN file and have found the raw data behind the models / textures / maps... But reading them is proving to be something of a challenge, hoping with some more digging and processing that we will be able to fully understand the data.
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hidinginthevoid
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Re: [PS2] 007 Nightfire .crp files
The Nightfire Research Team have been hard at work these last few weeks, we have cracked a lot more of the formats and keeping on with the processing of them.
We are currently in the process of writing a custom tool to grab everything nice and easily, we have some bits like images, sounds, some text files and a few other bits semi-understood but there is still a lot of work to go!
We are currently in the process of writing a custom tool to grab everything nice and easily, we have some bits like images, sounds, some text files and a few other bits semi-understood but there is still a lot of work to go!
- Reddance
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Re: [PS2] 007 Nightfire .crp files
Sounds awesome, I'd love to also have the sounds from that game aswell! x) keep it up!!hidinginthevoid wrote: ↑Wed Jul 15, 2020 8:45 pmThe Nightfire Research Team have been hard at work these last few weeks, we have cracked a lot more of the formats and keeping on with the processing of them.
We are currently in the process of writing a custom tool to grab everything nice and easily, we have some bits like images, sounds, some text files and a few other bits semi-understood but there is still a lot of work to go!
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hidinginthevoid
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Re: [PS2] 007 Nightfire .crp files
Hey!
The team and I are slowly working on things, sadly real life stuff has been going on so less time has been dedicated to the work we are trying to do.
Hopefully with the winter break coming up a little more work can be done, but it's deffo not been an easy task in general parsing files and trying to get everything up and running!
When we have an update on either our tooling or similar, we will make sure to post an update, but for now it's just a lot of development and trying to understand file formats.
The team and I are slowly working on things, sadly real life stuff has been going on so less time has been dedicated to the work we are trying to do.
Hopefully with the winter break coming up a little more work can be done, but it's deffo not been an easy task in general parsing files and trying to get everything up and running!
When we have an update on either our tooling or similar, we will make sure to post an update, but for now it's just a lot of development and trying to understand file formats.
