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Tales of Crestoria Tools

Post questions about game models here, or help out others!
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einherjar007
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Re: Tales of Crestoria Tools

Post by einherjar007 » Sun Oct 25, 2020 2:35 am

Goodmen675 wrote:
Sat Oct 24, 2020 10:56 pm
I put the mpk in a folder then tried decoding it, but it wouldn't work. I don't know why this is happening.
It worked when I tried it yesterday. So there should be no problem with the latest file.
It may not work if the path to the folder contains 2byte characters or Unicode.

CElledge
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Re: Tales of Crestoria Tools

Post by CElledge » Tue Oct 27, 2020 2:50 am

Look I need help. I read this forum through and through. I saw peoples problems and tried to relate them to my own and work my way through them. In the end I just cannot figure this out. Would someone PLEASE be willing to help me step by step beginning to end. I am trying to extract the 3d models and textures so I can animate them and so on so forth. I don't care if you help me through this or my discord at CElledge#1103. Thank you if you read this. Also could you please let me know what resources I needed to download. Because I had to google the BMS tool myself. So I don't even know if everything I need is on this forum.

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Re: Tales of Crestoria Tools

Post by Goodmen675 » Tue Oct 27, 2020 4:39 am

einherjar007 wrote:
Sun Oct 25, 2020 2:35 am
Goodmen675 wrote:
Sat Oct 24, 2020 10:56 pm
I put the mpk in a folder then tried decoding it, but it wouldn't work. I don't know why this is happening.
It worked when I tried it yesterday. So there should be no problem with the latest file.
It may not work if the path to the folder contains 2byte characters or Unicode.
Is there a particular 3rd party program that needs to be used because I can't open the bms file; maybe that's my problem. I would like to know all the necessary program and files that'll help me get these models.

akderebur
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Re: Tales of Crestoria Tools

Post by akderebur » Tue Oct 27, 2020 10:47 am

Goodmen675 wrote:
Tue Oct 27, 2020 4:39 am
Is there a particular 3rd party program that needs to be used because I can't open the bms file
Quickbms

Goodmen675
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Re: Tales of Crestoria Tools

Post by Goodmen675 » Wed Oct 28, 2020 2:02 am

akderebur wrote:
Tue Oct 27, 2020 10:47 am

Quickbms
Okay, I got quickbms, so how do I use it to extract the models?

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Re: Tales of Crestoria Tools

Post by einherjar007 » Wed Oct 28, 2020 3:45 am

1.mpk decrypt(TOCDec Tool)
2.mpk extract(quickbms,toc_mpk_unp.bms)
3.open the model(TOCViewer) , extract the texture(TOCImgEx Tool)

so easy.
*Please note that it may not work if the file path contains 2byte characters or Unicode.

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Re: Tales of Crestoria Tools

Post by Goodmen675 » Wed Oct 28, 2020 5:34 am

The Result
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Re: Tales of Crestoria Tools

Post by einherjar007 » Wed Oct 28, 2020 6:02 am

Goodmen675 wrote:
Wed Oct 28, 2020 5:34 am
The Result
I don't know the exact thing, but I see the message "The directory name is invalid."
You need to put the mpk file in a folder and drag and drop the folder into TOCDec. If you drag and drop *.mpk directly, it will not work.

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Re: Tales of Crestoria Tools

Post by Goodmen675 » Wed Oct 28, 2020 8:19 pm

I recognize my issue now; that's because I thought the bms file had the models in it when isn't the case. All I need to know now is where can I get the mpk files?

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Re: Tales of Crestoria Tools

Post by einherjar007 » Thu Oct 29, 2020 2:29 am

Goodmen675 wrote:
Wed Oct 28, 2020 8:19 pm
I recognize my issue now; that's because I thought the bms file had the models in it when isn't the case. All I need to know now is where can I get the mpk files?
Since this is a mobile game, you need a device or emulator that can get the data. The emulator can be started with the 64-bit version of bluestacks.
And since this game keeps the data in the root directory, rooting is also required.
Device and rooting are not the specialty of this forum, so please check for yourself.

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