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Tales of Crestoria Tools

Post questions about game models here, or help out others!
akderebur
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Re: Tales of Crestoria Tools

Post by akderebur » Sun May 24, 2020 8:30 am

blacknight411 wrote:
Sun May 24, 2020 7:30 am
Some of the characters has export hair problems.
"Problems" doesn't tell me enough :D What is the problem related to? Maybe a screenshot or some more description in general.

Andelx
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Re: Tales of Crestoria Tools

Post by Andelx » Sun May 24, 2020 10:51 am

The issue he is talking about is that some hairs from my experience don't port with proper UV maps. I found a few models with the problem, here is one of them. (Estelle from ToV)

https://mega.nz/file/SQUHUCjY#eX6bipyib ... 8rp59jbzkg

akderebur
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Re: Tales of Crestoria Tools

Post by akderebur » Sun May 24, 2020 11:05 am

Andelx wrote:
Sun May 24, 2020 10:51 am
The issue he is talking about is that some hairs from my experience don't port with proper UV maps.
Thanks. I already fixed that UV issue, just haven't released it yet.

Andelx
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Re: Tales of Crestoria Tools

Post by Andelx » Sun May 24, 2020 8:11 pm

I thought as much, just felt I would clarify. ^-^

blacknight411
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Re: Tales of Crestoria Tools

Post by blacknight411 » Mon May 25, 2020 5:13 am

I,am looking for Machina do anyone have her.

Andelx
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Re: Tales of Crestoria Tools

Post by Andelx » Mon May 25, 2020 6:39 pm

If she isn't in the beta files, then nobody will have her, just wait until the game is released and extract the files from that.

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Re: Tales of Crestoria Tools

Post by andree » Tue Jun 02, 2020 9:26 pm

Any progress on the animation files?

akderebur
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Re: Tales of Crestoria Tools

Post by akderebur » Wed Jun 03, 2020 12:07 pm

Updated the first post with a link to the new version. Just fixes the uv issue that was reported.
andree wrote:
Tue Jun 02, 2020 9:26 pm
Any progress on the animation files?
Probably not anytime soon. It isn't too hard, but I am working on other formats atm. Maybe some time later.

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Re: Tales of Crestoria Tools

Post by blacknight411 » Fri Jun 05, 2020 12:31 am

Ok problem is some mesh will not export in blender like pmd,pmx. If you just export the hair mesh you get a error.

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Re: Tales of Crestoria Tools

Post by Andelx » Mon Jun 29, 2020 1:38 pm

What I do is that I extract the nexs file in Noesis and convert it to generic_item.mesh.ascii (need plugin for Noesis) then take the generic_item.mesh.ascii file you created, convert it to fbx, and then you can load it in blender and it'll work fine. Probably an easier way to get the files into blender but that's the method that I found.

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