Ah thats where the fountain is cool dont know why i didnt think to look there
Im a ue4 dev my self so i fully understand all the differences of the files
and i assumed the ff7 tool wouldnt detect all these other effects and stuff for a reason
Ill note down people should look in effects and character environments for missing stuff
It would seem the ff7 tool dose handle blueprints thats what the blueprint.db is for it makes a database of all the models in bps and there location/rotation ect so atleast thats something not to worry about
Would be nice it the tool did make an effects.db and we can choose to remove or leave and deal with the mess
What i would do if it could import effects is generate the .ASCII with the effects.db present import into blender and grab what i want that would be missing like the fountain and export them as fbx then re- generate the ASCII without the effects.db and re-import that into blender then just import the fbx for the missing stuff. That way you can have can still have all the correct locations/rotations for these objects
daemon1 wrote: ↑
Thu Apr 30, 2020 10:29 am
Would that be possible daemon1?
An effects.db so the tool can generate ascii for umaps with all the models form the effects folder
same for character(as theres environments stuff in there).
People then can choose to use the effects.db and character.db for umap ascii generation and do what i described or remove them before they generate the ascii