- PS3
Here are some PS3 sample files.
- PC
Here are some PC sample files.
Really want to get those awesome spy models..




What exactly does that mean? Like "Unreal Tournament 4"?

.UKX was used in Splinter Cell 1 and 2 (I think it's the same in Unreal Tournament 2004, but I'm not really sure, all Splinter Cells were on Unreal Engine 2 and heavily modified versions of it), however from Splinter Cell 3 upwards, they're still .UKX but with a different header I assume.




Different versions? Dunno what you mean exactly.

I meant if the .SkeletalMesh from Double Agent is the exact same as the .SkeletalMesh from Chaos Theory and Versus, or if any of them are structurally identical.

Supposedly not. Checked SPY_01_SC4 only and it looks different (FVFsize=38, still an unknown problem here):

Oh boy, just what I feared.. This really complicates things.


Someone needs to take a closer look at the format(s) data before. (Export script are very rare, one of a thousand formats, I guess.