The rules have been updated, read them now: Rules!

God of War 3 / Ascension Tool

Post questions about game models here, or help out others!
akderebur
ultra-veteran
ultra-veteran
Posts: 592
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 64 times
Been thanked: 720 times

Re: God of War 3 / Ascension Tool

Post by akderebur » Tue Dec 22, 2020 5:13 am

Hitmanhimself wrote:
Tue Dec 22, 2020 3:41 am
What about the map/level static meshes man?
It shouldn't be too hard at this point. I have an old test build that works with static meshes. Just need to add materials to that.

I am planning to release separate map tools for both games. Makes the code management easier for me. Probably some time this weekend or maybe sooner if I have time.

gamer1977
n00b
Posts: 17
Joined: Thu Feb 28, 2019 6:23 am
Has thanked: 10 times
Been thanked: 1 time

Re: God of War 3 / Ascension Tool

Post by gamer1977 » Mon Dec 28, 2020 3:43 am

Thanks

mono24
ultra-veteran
ultra-veteran
Posts: 581
Joined: Sat Nov 06, 2010 12:27 am
Has thanked: 271 times
Been thanked: 122 times

Re: God of War 3 / Ascension Tool

Post by mono24 » Mon Jan 04, 2021 10:04 pm

This is a game research forum, enough is enough about asking actual game assets, come on guys you where raised better than that.

Name
ultra-n00b
Posts: 1
Joined: Tue Dec 31, 2019 2:16 pm
Has thanked: 1 time

Re: God of War 3 / Ascension Tool

Post by Name » Wed Jan 06, 2021 8:33 pm

mono24 wrote:
Mon Jan 04, 2021 10:04 pm
This is a game research forum, enough is enough about asking actual game assets, come on guys you where raised better than that.
why the hell did you delete the links? You could write this comment, but why the hell was it necessary to delete posts?

mono24
ultra-veteran
ultra-veteran
Posts: 581
Joined: Sat Nov 06, 2010 12:27 am
Has thanked: 271 times
Been thanked: 122 times

Re: God of War 3 / Ascension Tool

Post by mono24 » Wed Jan 06, 2021 9:21 pm

Name wrote:
Wed Jan 06, 2021 8:33 pm
why the hell did you delete the links? You could write this comment, but why the hell was it necessary to delete posts?
Um, take a deep breath, i think you some how got lost with your first comment being here for this long, I'm assuming you have no idea how things are around here, first of all i am NOT a moderator, in case its not clear for you. Having links with game assets in that manner is illegal in here and they get deleted by the administration/moderators at their decision NOT mine, unless the actual author of the post did then good for him/her, keep that transaction for PM use.

Jaimito
ultra-n00b
Posts: 2
Joined: Tue Dec 22, 2020 12:01 am

Re: God of War 3 / Ascension Tool

Post by Jaimito » Fri Jan 08, 2021 2:49 pm

mono24 wrote:
Wed Jan 06, 2021 9:21 pm
Name wrote:
Wed Jan 06, 2021 8:33 pm
why the hell did you delete the links? You could write this comment, but why the hell was it necessary to delete posts?
Um, take a deep breath, i think you some how got lost with your first comment being here for this long, I'm assuming you have no idea how things are around here, first of all i am NOT a moderator, in case its not clear for you. Having links with game assets in that manner is illegal in here and they get deleted by the administration/moderators at their decision NOT mine, unless the actual author of the post did then good for him/her, keep that transaction for PM use.
so bad :oops:

okami29
ultra-n00b
Posts: 4
Joined: Thu Mar 09, 2017 1:57 pm
Has thanked: 1 time

Re: God of War 3 / Ascension Tool

Post by okami29 » Fri Mar 05, 2021 10:29 pm

akderebur wrote:
Tue Dec 22, 2020 5:13 am


It shouldn't be too hard at this point. I have an old test build that works with static meshes. Just need to add materials to that.

I am planning to release separate map tools for both games. Makes the code management easier for me. Probably some time this weekend or maybe sooner if I have time.
So does the tool allow to rip static meshes now or only rigged ?
For example I would like to find the Blades of Exile (yellow glowing blades given by Athena) but I don't know if they are in the files that this tool could process.

AnisZeus
ultra-n00b
Posts: 2
Joined: Mon Jul 01, 2019 10:46 pm
Has thanked: 7 times

Re: God of War 3 / Ascension Tool

Post by AnisZeus » Sun Mar 21, 2021 6:02 pm

akderebur wrote:
Sun Dec 20, 2020 2:40 pm
GOW 3 Remaster Animation/Material Support

I am releasing this as a separate tool because I haven't tested it much. Might break for some models.

Download: https://www.mediafire.com/file/u3e5k7i5 ... m.rar/file

Usage
- Load the WAD file
- Cycle through animations with the arrow keys (left/right)
- Export to NEW nexg format
- There is also an option to export all animations
- Use the included script to load exported files in Noesis. Remove any other nexg scripts if you had before.

Note: Textures need to be in the same folder as nexg to be loaded. So make sure to copy them after export, if you want textures in Noesis preview.

Example Hades animation loaded in Noesis

Image
Umm Hades,Poseidon and Zeus animations are kinda broken ,Can you fix them ?

akderebur
ultra-veteran
ultra-veteran
Posts: 592
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 64 times
Been thanked: 720 times

Re: God of War 3 / Ascension Tool

Post by akderebur » Sun Mar 28, 2021 6:02 pm

AnisZeus wrote:
Sun Mar 21, 2021 6:02 pm
Umm Hades,Poseidon and Zeus animations are kinda broken ,Can you fix them ?
It seems to be due to the rotation mostly. I will release an update for this after some testing. I don't know if it will solve all the issues, but some animations should work better at least. You can see the comparison below.

New update vs current version leg movement

Image

AnisZeus
ultra-n00b
Posts: 2
Joined: Mon Jul 01, 2019 10:46 pm
Has thanked: 7 times

Re: God of War 3 / Ascension Tool

Post by AnisZeus » Tue Mar 30, 2021 1:23 pm

WOOW thank you very much

akderebur
ultra-veteran
ultra-veteran
Posts: 592
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 64 times
Been thanked: 720 times

Re: God of War 3 / Ascension Tool

Post by akderebur » Mon Apr 05, 2021 2:31 pm

I have released an update for the GoW 3 animation tool. You can get it here: viewtopic.php?p=169752#p169752

Issues related to wrong rotations should be mostly fixed now. I have also tried to update the camera to follow the model better, but some animations still make the character disappear in the preview. Especially couple of Hermes animations. Just export and preview in Noesis.

Post Reply