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Re: Spike Chunsoft Games Scripts/Tools + Research

Posted: Mon Jul 27, 2020 10:24 am
by kenji69
JosouKitsune wrote:
Sat Jul 25, 2020 4:11 pm
kenji69 wrote:
Sat Jul 25, 2020 7:39 am

I'm trying OPM and J Star victory, both give me pak file with CPK tool's.
It's weird that you get pak files from OPM but demonslayerx8 has already uploaded the files here.

And J-Stars pak files are impossible to extract at the moment, since nobody has cracked the decompression method, however me and Andy97/hiroshi got the raw files through the RPCS3 emulator, I've uploaded the decompressed files and proper script for it here.

Thank you for the files :D, We will see if someone can export files for J Star Victory.

Re: Spike Chunsoft Games Scripts/Tools + Research

Posted: Fri Oct 23, 2020 9:15 am
by Garbobby
sorry if this is a really ignorant question I'm very new to all this.

I've managed to extract the OP:BB models to .fbx and the textures to .png but the textures are not applied to the models. Am I missing a step here or do I have to go through and recreate the materials in blender?

thanks for all the tools and info so far!

Re: Spike Chunsoft Games Scripts/Tools + Research

Posted: Fri Oct 23, 2020 3:49 pm
by JosouKitsune
Garbobby wrote:
Fri Oct 23, 2020 9:15 am
You'll have to create the material yourself.

Re: Spike Chunsoft Games Scripts/Tools + Research

Posted: Fri Oct 23, 2020 10:48 pm
by Garbobby
JosouKitsune wrote:
Fri Oct 23, 2020 3:49 pm
Garbobby wrote:
Fri Oct 23, 2020 9:15 am
You'll have to create the material yourself.
ah just a little bit of extra work then, tysm for helping <3

Re: Spike Chunsoft Games Scripts/Tools + Research

Posted: Thu Apr 22, 2021 4:53 pm
by Eag1e
JosouKitsune wrote:
Sat Mar 14, 2020 9:38 pm
I was doing my own script for Spike Chunsoft's fighting games that use the .npk format (OPBB/OPM), it extracted the textures and meshes in one go, but I was missing the bones and weights, so when Hiroshi released this I adapted a portion of his code into mine. So with his permission I'm posting my script to extract textures, models, bones, weights and Form Changes. Thanks Hiroshi without your code this wouldn't be possible.

The script supports OPBB PC and OPM PS4 .npk files, you need to have the uncompressed .npk, .npki and .npkv files in the same folder for this to work.
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---------------------------------------------------UPDATE---------------------------------------------------

Added support for characters with more than 2 forms

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---------------------------------------------------UPDATE---------------------------------------------------

Fixed some UVs issues

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Hello there, it's been a while, I recently started looking at the OPBB files again and I found out there are more models with meshes that have messed up UV's, for example Timeskip Luffy's Jacket and Belt, it's character_022, would you be able to fix these as well?
apologies for bothering and thank you in advance

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Re: Spike Chunsoft Games Scripts/Tools + Research

Posted: Tue May 11, 2021 11:30 pm
by JosouKitsune
Eag1e wrote:
Thu Apr 22, 2021 4:53 pm

Hello there, it's been a while, I recently started looking at the OPBB files again and I found out there are more models with meshes that have messed up UV's, for example Timeskip Luffy's Jacket and Belt, it's character_022, would you be able to fix these as well?
apologies for bothering and thank you in advance
Sorry for the late response and update, just checked the site yesterday, the script is updated now.
viewtopic.php?f=16&t=21863#p160926