
I extracted Names, IDs, Parents and 4x4 Transformation Matrix. I try to import it into 3dsmax which uses 4x3 Matrices. The 4x4 Matrix seems to contain just values between -1 and 1. I Have to less Knowledge about this. It seems also that the Bones are relative to its parent ..
Does anybody know how to solve this Puzzle??
Edit 13.02.2020:
Changed to noesis..
Edit 14.02.2020
I add an exception for the the pelvis .. still some bones look strange... After stepping back parsing and analysing the animation data I found out that only 34 of 64 Bones got animation data.. so I just get rid of the rest.. now its usable and ready for animating.. I think the other bones are physic based driven.

