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...is this the uncrackable one?? (.za and .za2)

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ddadd
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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Sun Jun 14, 2020 3:37 pm

Anything? If Hex20BJ is to tough, we could always try model researcher. It seems it would work a bit easier.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Tue Jun 30, 2020 4:39 am

Any breakthroughs guys? It's been a while so I hope this project isn't dead.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Sat Jul 25, 2020 3:55 pm

Has anybody figured out how to fix the palletes of the ui carnevil textures? like blood and life bars and stuff?

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Henchman800
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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Tue Sep 01, 2020 1:44 pm

shakotay2 wrote:
Sat May 02, 2020 11:31 pm
The format is to rare than to implement it into hex2obj. (I finally remembered that indexed thingie. (: )
.
zm-uvs.pngAxe
How did you get those UVs?
I gave it try with simply projectiong from view and obvious seems...didn't come out quite as the original:
Image

I've also uploaded the extracted model/textures and the blendfile with my unwraping.
Maries AXE.zip
I think it is at least the first somewhat finished model of Carnevil that is online, so.......yay :D
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ddadd
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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Wed Sep 02, 2020 1:51 am

Very cool! I tried but I'm just no good with 3d models. You could try model researcher as well as it seems a bit more user friendly.

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