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...is this the uncrackable one?? (.za and .za2)

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ddadd
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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Wed Apr 29, 2020 10:25 pm

So daemmon sorry if I'm saying it wrong, in hex to obj do we copy the values from game.exe and paste?

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by daemon1 » Thu Apr 30, 2020 8:41 am

ddadd wrote:
Wed Apr 29, 2020 10:25 pm
So daemmon sorry if I'm saying it wrong, in hex to obj do we copy the values from game.exe and paste?
again, as i said before, i dont know if hex2obj can support this layout.
from what i know, hex2obj can read UVs associated with vertices.
here UVs belong to faces.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Thu Apr 30, 2020 1:10 pm

So what should we use to render the models?

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by shakotay2 » Sat May 02, 2020 11:31 pm

Henchman800 wrote:
Sun Apr 05, 2020 3:02 pm
So is it solveable in hex2obj then? It sounds like getting the UVs is a little more complicated...
The format is to rare than to implement it into hex2obj. (I finally remembered that indexed thingie. (: )
.
zm-uvs.png
Axe
(Tökkentäker uvs look bad but guess sooner or later I'll get the trick. Maybe it's indexing the vertices instead of the uvs, like I did here.)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Sun May 03, 2020 9:15 am

shakotay2 wrote:
Sat May 02, 2020 11:31 pm
The format is to rare than to implement it into hex2obj.
Great Job shako!!!
I was afraid i would never see some extractable carnevil models on the web. But thanks to you and daemon the little fanbase finally has new stuff of their favorite game in the waiting :) :up:

So i still didn't quite get it....
This Format uses faces as they appear flat on the model itself and uses them (unchanged) to share the uv-map?
Interesting...so uv-coordinates result from face coordinates in this case?

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by daemon1 » Sun May 03, 2020 9:49 am

I exported to SMD, because its natural for this layout.
Dont know what the best solution if you try exporting to OBJ, but probably you need to split all vertices anyway, to avoid problems when same vertex has several different UVs.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Tue May 05, 2020 1:55 pm

Either way, is it possible to recompile the files back so we can make mods as well? It would be kinda cool if you could have it modded.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Mon May 11, 2020 8:33 pm

At least give me the source code of the old exe so I can try it out

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Tue May 12, 2020 8:18 am

Im afraid its not that easy...

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Tue May 12, 2020 5:09 pm

Surely it'd be just as easy to patch a file as to extract it? I mean it's not like you can't make new file types on your own.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Wed May 20, 2020 11:23 pm

All you need to do is get a folder with all the parts of the part0, edit them, compress it back into part0, grab it and all the other parts, compress them into carnevil.raw, then convert with chdman to carnevil.chd

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Thu May 21, 2020 10:35 am

....we are far from that.....
How about we first continue trying to get the correct uv-maps for the 3d models... so that we can start ripping them independently after some help from shakotay2 and daemon1.
Which brings us to the actual topic of....this topic...

Modding carnevil is a whole nother level...
And i Think it would be way more interesting to get the camera paths and animations in order to do some easier and big time graphical changes in unity or unreal :-D :up:

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Thu May 21, 2020 2:33 pm

Ok I did some exploring with a hex editor and found that the part0 file had all the textures listed in the front, a little bit after that is the debug menu in readable code, and then is the music being repeated over and over with a texture underneath each repeat. Part 1 has an editors note about downloading and installing directory's in the front, but pretty much everything else I found after is unintelligible. Though there was some interesting code at the back where a symbol was spammed, had some code in it, kept being spammed, then switched to another symbol. this kept repeating for a while as well, so it may be interesting to find out what it is, maybe music start and stop points or fmv start and stop points.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by ddadd » Mon May 25, 2020 2:12 pm

so, is their any other way to rip the models? I was thinking maybe Ninja RIpper, but I don't know if you can use it through MAME since you can't rip game textures from mame. However, I did hear Direct X games are rendered through MAME not the CPU, so it's most likely textures of game are being run by the cpu but models aren't? Just a thought.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Tue May 26, 2020 10:48 am

I have answered to your other Post about mame and ninja ripper :)

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