Join also our Discord channel! Click here.

Noesis g1m/g1t/g1a importer

Post questions about game models here, or help out others!
User avatar
Joschka
veteran
Posts: 153
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 35 times
Been thanked: 199 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Feb 11, 2020 3:51 pm

Allanoon wrote:
Tue Feb 11, 2020 3:39 pm
Well i noticed that the only "error" the debug point out is "WARNING: Discarding keyframed animation because it contains no usable keys." that may simply be the reason for the script not to load them.
Oh I see, it's probably because they are not character animations or something like that. If these animations are not among hundred others and you can find them easily, I can take a look if you want.

Thank you for all the tests and reporting btw, really appreciate it !

TRDaz
mega-veteran
mega-veteran
Posts: 210
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 75 times
Been thanked: 26 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by TRDaz » Tue Feb 11, 2020 9:05 pm

Is there any chance for you to support DW9 g1m files? I mainly want support so I can use the animation files on them, I can provide whatever samples you need.

User avatar
Joschka
veteran
Posts: 153
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 35 times
Been thanked: 199 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Feb 11, 2020 10:01 pm

They don't work with the script ? Cause most games do now.
If that's some cloth mesh issue I'm currently working on it.

User avatar
rotteneyed
ultra-n00b
Posts: 6
Joined: Tue Mar 12, 2019 5:37 am
Has thanked: 19 times
Been thanked: 2 times
Contact:

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by rotteneyed » Thu Feb 13, 2020 6:49 am

getting this error on some g1m files from dead or alive 6. even after update
error.png
here some files http://www.mediafire.com/file/s4v4im4mi ... es.7z/file
You do not have the required permissions to view the files attached to this post.
doing nothing good at deviantart

User avatar
Joschka
veteran
Posts: 153
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 35 times
Been thanked: 199 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Thu Feb 13, 2020 10:23 am

Yeah I worked on it yesterday and have a fix ready, I'll push it soon

Allanoon
advanced
Posts: 57
Joined: Sat Apr 14, 2012 9:00 pm
Has thanked: 70 times
Been thanked: 13 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Thu Feb 13, 2020 11:17 pm

Joschka wrote:
Tue Feb 11, 2020 3:51 pm
Oh I see, it's probably because they are not character animations or something like that. If these animations are not among hundred others and you can find them easily, I can take a look if you want.

Thank you for all the tests and reporting btw, really appreciate it !
Naa it's my pleasure :D
And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important.

On another note, Dragon Quest Builder 2 is working, i couldn't check much yet but i've upped a monster+anim with some funny animations, if you want to check them and see if they're similar to hyrule one or such :P

https://www.mediafire.com/file/3nqvgjjz ... z.rar/file

MarieRose1301
veteran
Posts: 96
Joined: Sat Oct 11, 2014 10:29 pm
Has thanked: 17 times
Been thanked: 5 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by MarieRose1301 » Fri Feb 14, 2020 5:00 pm

Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?

User avatar
Joschka
veteran
Posts: 153
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 35 times
Been thanked: 199 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Fri Feb 14, 2020 8:59 pm

SCRIPT UPDATED

-I did more research on the NUNO/NUNV sections and changed the way I parse them. If you had some errors like that one, you shouldn't have them anymore.

Code: Select all

Traceback (most recent call last):
  File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1679, in LoadModel
    mesh.skinWeightList[v][0]
  File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1019, in processClothVertex
    temp = NoeVec3()
KeyError: 18
-KT extended their NUN sections with some new info on recent models, which made the script crash. This is fixed, if you had this error before :
Image
that should not happen anymore.

-After this update, DOA6 should now have full model support. Misplaced cloth meshes, errors on loading or weighting issues should be completely gone on all the models.
Image

-The fixes have mostly fixed Fatal Frame models. Cloth models and meshes are mostly well placed, with some rare exceptions, which can be fixed by hand. No texture support for now, WiiU swizzle is not implemented. Animations are in GAPK file but Yretenai tools are for LE only so you'll have to extract them on your own, make a quick bms script or something like that.
Image Image

-I had a very limited amount of samples but DW models seem to work too now after this update.
Image

As of now, all models should import without any errors
In some really rare cases, some cloth mesh is misplaced but the overwhelming majority should now be fine. If the model looked fine before the update it shouldn't have changed (let me know if it did), only the wrongly placed ones were affected. I'll see if I can find why there are a few exceptions.

User avatar
Joschka
veteran
Posts: 153
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 35 times
Been thanked: 199 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Fri Feb 14, 2020 9:07 pm

Allanoon wrote:
Thu Feb 13, 2020 11:17 pm
Naa it's my pleasure :D
And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important.
Thanks, I'll take a look. Did you only try them on body meshes or did you try faces too ? They may be face animations.
Allanoon wrote:
Thu Feb 13, 2020 11:17 pm
On another note, Dragon Quest Builder 2 is working, i couldn't check much yet but i've upped a monster+anim with some funny animations, if you want to check them and see if they're similar to hyrule one or such :P
Oh I didn't know Koei made Dragon Quest Builders, I'll have a look at these assets for sure, thanks for the info !
MarieRose1301 wrote:
Fri Feb 14, 2020 5:00 pm
Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
Yretenai didn't find some for that game so I don't think so.

User avatar
Yretenai
veteran
Posts: 91
Joined: Tue Jan 28, 2020 4:39 pm
Has thanked: 14 times
Been thanked: 91 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Yretenai » Sat Feb 15, 2020 9:00 am

MarieRose1301 wrote:
Fri Feb 14, 2020 5:00 pm
Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
Only Gust uses Object ID (OID) name lists, KTGL2 (RDB, first seen in DoA6, but also used by Persona 5 Scramble and Romance of the Three Kingdoms 14) uses OIDs but with hashed names (often not refering to bone names either)

Allanoon
advanced
Posts: 57
Joined: Sat Apr 14, 2012 9:00 pm
Has thanked: 70 times
Been thanked: 13 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Sat Feb 15, 2020 9:43 pm

Joschka wrote:
Fri Feb 14, 2020 9:07 pm
Allanoon wrote:
Thu Feb 13, 2020 11:17 pm
Naa it's my pleasure :D
And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important.
Thanks, I'll take a look. Did you only try them on body meshes or did you try faces too ? They may be face animations.
Good Guess, i usually overlook faces xD
...but nope, it doesn't seems to work for them too.

gamer1977
n00b
Posts: 13
Joined: Thu Feb 28, 2019 6:23 am
Has thanked: 2 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by gamer1977 » Sun Feb 16, 2020 11:51 am

hi how can i unpacked GMPK file for Fatal Frame Maiden of Black Water
please help me

User avatar
Yretenai
veteran
Posts: 91
Joined: Tue Jan 28, 2020 4:39 pm
Has thanked: 14 times
Been thanked: 91 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Yretenai » Sun Feb 16, 2020 7:49 pm

gamer1977 wrote:
Sun Feb 16, 2020 11:51 am
hi how can i unpacked GMPK file for Fatal Frame Maiden of Black Water
please help me
If the game isn't big endian, Cethleann.Unbundler should be able to unpack it.

I should really make bms scripts for these things.

User avatar
Joschka
veteran
Posts: 153
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 35 times
Been thanked: 199 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Mon Feb 17, 2020 9:15 pm

Allanoon wrote:
Sat Feb 15, 2020 9:43 pm
Good Guess, i usually overlook faces xD
...but nope, it doesn't seems to work for them too.
Let's just say they're not important then hehe. They may be used for maps or something else, I know some g1a files can be used for map animations.
gamer1977 wrote:
Sun Feb 16, 2020 11:51 am
hi how can i unpacked GMPK file for Fatal Frame Maiden of Black Water
please help me
If that's a WiiU game Yretenai tools won't work. You can try the NT tools, I think Daemon implemented GMPK unpacking (use the Big Endian version if so)

gamer1977
n00b
Posts: 13
Joined: Thu Feb 28, 2019 6:23 am
Has thanked: 2 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by gamer1977 » Mon Feb 17, 2020 9:41 pm

NT tools don't work too

Post Reply