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Noesis g1m/g1t/g1a importer

Post questions about game models here, or help out others!
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Feb 04, 2020 6:58 pm

Script updated

-KSLT support. You can now open and preview these files. These are UI textures.
-G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these.
-My partner Yretenai added Nioh support to her Cethleann tools, you can now extract models and animations from this game. HOWEVER the script as it currently is will take some time to load the models so be patient if you want to preview the models right now. I plan to rework some parts to speed things up.

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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Yretenai » Tue Feb 04, 2020 7:37 pm

Joschka wrote:
Tue Feb 04, 2020 6:58 pm
Script updated

-KSLT support. You can now open and preview these files. These are UI textures.
-G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these.
-My partner Yretenai added Nioh support to her Cethleann tools, you can now extract models and animations from this game. HOWEVER the script as it currently is will take some time to load the models so be patient if you want to preview the models right now. I plan to rework some parts to speed things up.
Note: KSLT files are primarily used in Team Ninja games, such as Dead or Alive, Dissidia NT, and Nioh.
Support for it is preliminary, with only 4 texture types supported.

Allanoon
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Tue Feb 04, 2020 8:12 pm

Joschka wrote:
Tue Feb 04, 2020 6:58 pm
Script updated

-KSLT support. You can now open and preview these files. These are UI textures.
-G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these.
-My partner Yretenai added Nioh support to her Cethleann tools, you can now extract models and animations from this game. HOWEVER the script as it currently is will take some time to load the models so be patient if you want to preview the models right now. I plan to rework some parts to speed things up.
Unfortunately regarding G2A animations, i'm still getting the exact same error of my previous post. I can send more samples if you need tou.

+ the script is working fine with Attack on Titans 1 (2 too most likely), Dragon Quest heroes 2 (pc) and Trinity: souls of zill'o II (ps3)

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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Feb 04, 2020 8:40 pm

Allanoon wrote:
Tue Feb 04, 2020 8:12 pm
Joschka wrote:
Tue Feb 04, 2020 6:58 pm
Script updated

-KSLT support. You can now open and preview these files. These are UI textures.
-G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these.
-My partner Yretenai added Nioh support to her Cethleann tools, you can now extract models and animations from this game. HOWEVER the script as it currently is will take some time to load the models so be patient if you want to preview the models right now. I plan to rework some parts to speed things up.
Unfortunately regarding G2A animations, i'm still getting the exact same error of my previous post. I can send more samples if you need tou.
Hmm weird, I can extract the Fist of the North Star 2 animations you gave me fine
Image
Image

Couldn't try with Kagero ones because the skeleton was not compatible with the anims but I didn't have errors during parsing.
Yes, feel free to send me some non working samples so I can take a look.
Allanoon wrote:
Tue Feb 04, 2020 8:12 pm
the script is working fine with Attack on Titans 1 (2 too most likely), Dragon Quest heroes 2 (pc) and Trinity: souls of zill'o II (ps3)
Oh nice, as a big Dragon quest fan I wanted to see if that worked with DQH2, there are some really nice models in that game for many great characters of the series

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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Yretenai » Tue Feb 04, 2020 9:30 pm

PC Nioh models, textures and screen textures work btw, just no clue which animations are the right ones.
20200204202604.jpg
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Allanoon
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Tue Feb 04, 2020 10:00 pm

Joschka wrote:
Tue Feb 04, 2020 8:40 pm
...
It seems like i had some problem with noesis, strange, dunno what i touched really, maybe it was loading an older version of the script, well i apologize :[ and thanks will thoroughly check them!

nekoknight
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by nekoknight » Wed Feb 05, 2020 1:39 am

Awesome tool. Handled almost everything I threw at it... Except for some Atelier Ryza models.
G1MError.PNG
sample file: https://www.mediafire.com/file/gmss9gf5 ... t.zip/file
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Darkhowlings » Wed Feb 05, 2020 2:39 am

Yretenai wrote:
Tue Feb 04, 2020 7:37 pm
Joschka wrote:
Tue Feb 04, 2020 6:58 pm
Script updated

-KSLT support. You can now open and preview these files. These are UI textures.
-G2A version 0200 and 0300 Big endian should now work. I didn't have many samples so tell me if you have any issue with these.
-My partner Yretenai added Nioh support to her Cethleann tools, you can now extract models and animations from this game. HOWEVER the script as it currently is will take some time to load the models so be patient if you want to preview the models right now. I plan to rework some parts to speed things up.
Note: KSLT files are primarily used in Team Ninja games, such as Dead or Alive, Dissidia NT, and Nioh.
Support for it is preliminary, with only 4 texture types supported.
Me. Can. Die. Happy.
That is what I most need, thanks a lot!!!

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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Wed Feb 05, 2020 2:21 pm

Allanoon wrote:
Tue Feb 04, 2020 10:00 pm
It seems like i had some problem with noesis, strange, dunno what i touched really, maybe it was loading an older version of the script, well i apologize :[ and thanks will thoroughly check them!
No problem, I sometimes forget to reload the script after modifying it too. You can use the shortcut Alt-T then Alt-R to reload the script quickly without closing noesis. Thank you for all the tests !
nekoknight wrote:
Wed Feb 05, 2020 1:39 am
Awesome tool. Handled almost everything I threw at it... Except for some Atelier Ryza models.
Ah yes I am aware of this issue, it is related to the way I parse the NUN sections. As I said in a previous post I will modify the cloth computation at some point since I was slightly off and found out more stuff after more research. As of now most models seem to work but some of them have wrongly placed or not working cloth type 1 meshes.
Will probably do that next week or something like that unless P5S demo assets have this issue too, in which case I'll fix that sooner.
Darkhowlings wrote:
Wed Feb 05, 2020 2:39 am
Me. Can. Die. Happy.
That is what I most need, thanks a lot!!!
Glad you like it !

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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Thu Feb 06, 2020 7:54 pm

I can confirm that Persona 5 S models mostly work without any modification. Only annoying thing is that texture files are split like in DOA6 so no automatic mapping. You'll have to extract them separately and place them in your favorite 3D software. Check Yretenai's tools new update for extraction of the files viewtopic.php?f=10&t=21679&start=30#p159700

Good news for some people : some persona models have the cloth issue seen on other models like Ryza and DOA so I'll fix it sooner than expected.

Image
Image
Image

Allanoon
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Fri Feb 07, 2020 1:48 pm

Hi Again~

For both Deception IV and Kenshiro animations i upped other files
https://www.mediafire.com/file/ryq62857 ... n.rar/file

Deception IV those are all the animations, but the "characters" one are in folder 0776 although only a handful loads.
Kenshiro some models load mostly all animations (i pointed the ones not loading), Kenshiro character animations all gives "not compatible" (Thanks einherjar007 for noticing!) despite being 100% sure i'm using the correct skeleton, same for one entire folder of the 2xx boss fighter.
I hope these samples are enough but i'll look for more if you need.

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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Fri Feb 07, 2020 8:42 pm

Allanoon wrote:
Fri Feb 07, 2020 1:48 pm
Hi Again~

For both Deception IV and Kenshiro animations i upped other files
https://www.mediafire.com/file/ryq62857 ... n.rar/file

Deception IV those are all the animations, but the "characters" one are in folder 0776 although only a handful loads.
Kenshiro some models load mostly all animations (i pointed the ones not loading), Kenshiro character animations all gives "not compatible" (Thanks einherjar007 for noticing!) despite being 100% sure i'm using the correct skeleton, same for one entire folder of the 2xx boss fighter.
I hope these samples are enough but i'll look for more if you need.
Hopefully fixed with the last update, let me know if that still doesn't work.

Allanoon
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Sun Feb 09, 2020 7:33 pm

Joschka wrote:
Fri Feb 07, 2020 8:42 pm
Hopefully fixed with the last update, let me know if that still doesn't work.
Yes, a good 95% of the animations are loaded now and that's good enough for me, thank you! :D

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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Feb 11, 2020 1:20 pm

Script updated

-New layer of bones and weights added + weight fixes, models with more than 4 weights per vertex should now work perfectly.If you had some weights issues (happened on some DOA6 faces and some MUA models for example) this update probably solved it.
-I added 2 UV layers. So models with more than one uv layer should now have these. Let me know if you have weird results, wasn't able to test it thoroughly.

Cloth/NUNO/NUNV bug fixes are next.
Allanoon wrote:
Sun Feb 09, 2020 7:33 pm
Yes, a good 95% of the animations are loaded now and that's good enough for me, thank you! :D
Out of curiosity what's the issue with the other 5% ?

Allanoon
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Allanoon » Tue Feb 11, 2020 3:39 pm

Joschka wrote:
Tue Feb 11, 2020 1:20 pm
Out of curiosity what's the issue with the other 5% ?
Well i noticed that the only "error" the debug point out is "WARNING: Discarding keyframed animation because it contains no usable keys." that may simply be the reason for the script not to load them.

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