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Noesis g1m/g1t/g1a importer

Post questions about game models here, or help out others!
Jokerfire94
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Re: Noesis g1m/g1t/g1a importer

Post by Jokerfire94 » Wed Sep 09, 2020 7:53 pm

Thanks again for all the help,i wish i will find a way to get thoses into g1a sooner or later
Oh and i get this error No animated parts found in the fbx (stack=Noesis Frames, layer=Noesis Layer).
Import failed.
Press enter to exit. when i try to go from fbx to g1a

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Joschka
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Re: Noesis g1m/g1t/g1a importer

Post by Joschka » Thu Sep 10, 2020 7:23 pm

Better ask vago for that one, I'm not familiar with his tools unfortunately. I may do some repackers myself one day but it won't be soon.

U653748
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Re: Noesis g1m/g1t/g1a importer

Post by U653748 » Sat Sep 12, 2020 8:14 am

When trying to open certain character models from fatal frame 5 i get this error.
Traceback (most recent call last):
File "[REDACTED]\Noesis\plugins\python\fmt_g1m - Copy.py", line 1900, in LoadModel
parseG1MS(currentPosition, bs)
File "[REDACTED]\Noesis\plugins\python\fmt_g1m - Copy.py", line 459, in parseG1MS
parseG1MS(currentPosition2, bs2, False)
File "[REDACTED]\Noesis\plugins\python\fmt_g1m - Copy.py", line 489, in parseG1MS
bone.setMatrix(bone.getMatrix() * boneList[parentId].getMatrix())
IndexError: list index out of range
From what i can tell these are the models that have swappable parts, namely the feet for when they are in doors

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Joschka
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Re: Noesis g1m/g1t/g1a importer

Post by Joschka » Sat Sep 12, 2020 9:38 am

Hi,
Send me a few samples that don't work, I'll take a look.

U653748
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Re: Noesis g1m/g1t/g1a importer

Post by U653748 » Sun Sep 13, 2020 1:34 am

Joschka wrote:
Sat Sep 12, 2020 9:38 am
Hi,
Send me a few samples that don't work, I'll take a look.
Sorry for the late reply, here you go, this is all the G1m's extracted from Hisoka's A folder, the largest file in it is the character model itself. http://www.mediafire.com/file/nstr6xiio ... _A.7z/file Let me know if you want more i'll probably have to extract them. :)

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Joschka
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Re: Noesis g1m/g1t/g1a importer

Post by Joschka » Sun Sep 13, 2020 9:59 am

Alright make sure that you have the latest script version, put the "bAutoLoadG1MS" option to True and it should work, I got all the parts displayed correctly without errors.
You can also put the "bLoadG1MS" to True and manually select the first g1m when prompted instead but the former option is faster.

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Re: Noesis g1m/g1t/g1a importer

Post by U653748 » Sun Sep 13, 2020 8:11 pm

Joschka wrote:
Sun Sep 13, 2020 9:59 am
Alright make sure that you have the latest script version, put the "bAutoLoadG1MS" option to True and it should work, I got all the parts displayed correctly without errors.
You can also put the "bLoadG1MS" to True and manually select the first g1m when prompted instead but the former option is faster.
That Seems to have done the trick, i'll post up any other errors i encounter with other Fatal Frame 5 Models models as i find them, thanks for the assist :)

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