Join also our Discord channel! Click here.

Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post questions about game models here, or help out others!
User avatar
Joschka
veteran
Posts: 93
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 14 times
Been thanked: 123 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Mon Mar 30, 2020 10:40 pm

Just grab the attached script.

Put the fmt_g1m.py inside in the Noesis/noesisvxxx/plugins/python folder
Image

Then open Noesis. Click file, open and choose the file with "default" in its name
Image

Open it, wait for a bit. Then a window will open, choose the g1t file
Image

Then wait and you'll have your model
You do not have the required permissions to view the files attached to this post.

blacknight411
advanced
Posts: 46
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 » Tue Mar 31, 2020 2:48 am

try it keep geting error traceback,most recent call last, file "C; \ Users \ plugin\ python\fmt_g1m.py",line1195,in load model parseG1MS(current position,bs,file"C\Users plugins\python\fmt_g1m.py",line 392,in parseG1MS bone.setMatrix(bone.getMatrix ()*bonelist(parentId).getMatrix()) index error:list index out of range sorry I can,t do screenshot.

blacknight411
advanced
Posts: 46
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 » Tue Mar 31, 2020 2:52 am

Here it is more better read Traceback (most recent call last):
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 1195, in LoadModel
parseG1MS(currentPosition, bs)
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 392, in parseG1MS
bone.setMatrix(bone.getMatrix() * boneList[parentId].getMatrix())
IndexError: list index out of range

User avatar
Joschka
veteran
Posts: 93
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 14 times
Been thanked: 123 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Mar 31, 2020 10:48 am

This error happens when the skeleton is not detected so you either did not follow my instructions or you have other stuff in you folder which is loaded as a skeleton. Put your 3 files in a new folder, do the steps I told above with the script I attached and it'll work

User avatar
ngovandang
veteran
Posts: 105
Joined: Sun Aug 10, 2014 10:33 am
Has thanked: 31 times
Been thanked: 2 times
Contact:

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by ngovandang » Tue Mar 31, 2020 12:13 pm

Here is sample for NUNS problems

https://file.io/NJzRsh

User avatar
Joschka
veteran
Posts: 93
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 14 times
Been thanked: 123 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Mar 31, 2020 12:49 pm

ngovandang wrote:
Tue Mar 31, 2020 12:13 pm
Here is sample for NUNS problems

https://file.io/NJzRsh
got a 404 error

User avatar
ngovandang
veteran
Posts: 105
Joined: Sun Aug 10, 2014 10:33 am
Has thanked: 31 times
Been thanked: 2 times
Contact:

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by ngovandang » Tue Mar 31, 2020 3:30 pm

Joschka wrote:
Tue Mar 31, 2020 12:49 pm
got a 404 error
Oops, I am sorry

Here
https://mega.nz/#!2oR2nI5Y!Ssz0ZVpDgdNH ... KIU96wnCpc

User avatar
Joschka
veteran
Posts: 93
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 14 times
Been thanked: 123 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Tue Mar 31, 2020 8:46 pm

SCRIPT UPDATED
peak899 wrote:
Sat Mar 28, 2020 7:13 pm
DOA6 facial animations are now extracted correctly. Put the new parameter at the top "bDOA6FaceAnims" to True and load them as any other animation file. Don't forget to put it to False for all the other animations or you'll have some deformed meshes.

Image
ngovandang wrote:
Tue Mar 31, 2020 3:30 pm
I updated the NUNS parser and added an option to load that chunk or not since I still don't really know what it does and it introduces a lot of overlapping bones. Driver shapes may be useful for simulation though so I let it in case people want to use that. Let me know if there are still some issues, I only had 3 samples in total to work with so my parser might still break.

blacknight411
advanced
Posts: 46
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 » Wed Apr 01, 2020 8:51 am

Joschka one more thing what is this rpdb-0.16 in the python folder above.

User avatar
Joschka
veteran
Posts: 93
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 14 times
Been thanked: 123 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Wed Apr 01, 2020 11:34 am

You don't need it, it's a python debugger that I use when developping my scripts.

peak899
ultra-n00b
Posts: 2
Joined: Wed Mar 18, 2020 5:34 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by peak899 » Wed Apr 01, 2020 4:07 pm

Just tested DOA6 facial animations, worked perfectly. :D

blacknight411
advanced
Posts: 46
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 » Thu Apr 02, 2020 9:55 pm

At last finally got it working the problem was need to take out in put back in thank you for all your help Joschka.

blacknight411
advanced
Posts: 46
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 » Sun Apr 05, 2020 8:20 am

night azure do not works.

User avatar
Joschka
veteran
Posts: 93
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 14 times
Been thanked: 123 times

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka » Mon Apr 06, 2020 3:48 pm

blacknight411 wrote:
Sun Apr 05, 2020 8:20 am
night azure do not works.
You're sure that you followed the instructions correctly ? If so I need a few samples to look into it

blacknight411
advanced
Posts: 46
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 1 time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 » Mon Apr 06, 2020 10:49 pm

here a samplehttps://sta.sh/0gzwqtlr8w6

Post Reply