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[PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

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Pepsee
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[PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Post by Pepsee » Wed Jan 15, 2020 7:13 pm

Good evening fellow Xentax users! I have extracted a PS3 ISO of Splinter Cell Chaos Theory HD a while ago and got my hands on the Unreal Engine files for the static and skeletal meshes as well as the animations!

The main problem in question is that Umodel is incompatible with Splinter Cell Chaos Theory, therefore I cannot import, export or preview any of the files...

Here is the list of file extensions:
  • Skeletal Meshes (with animations included): .ukx
  • Static Meshes: .usx
  • Textures: .utx

I uploaded all of my findings here:
https://mega.nz/#!0d5WCQza!vNiNHY1bekti ... ZCSVQmV7gw
https://mega.nz/#!BVwQEIKD!_YEazQ97NeEA ... QYqFRztUQA



Thank you for your attention and I am looking forward to all of your replies!
All the best, Xentax! :D
Last edited by Pepsee on Wed Jan 15, 2020 7:49 pm, edited 1 time in total.

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Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Post by Pepsee » Wed Jan 15, 2020 7:27 pm

Update: I've managed to extract the .ukx files and got some files such as:
  • .MeshAnimation
  • .SkeletalMesh
  • .AnimNotify_Sound
I cannot seem to import them in Noesis, 3ds Max or anything though... Any ideas?

Here are samples from an extracted .ukx file:
https://mega.nz/#!tcpDjCJS!dTRBjPmqyVO0 ... t-8KClnqrQ
With a quick glance at "SamA.SkeletalMesh" I noticed this vertex/index block
It seems like strip resets are required
Integers before the index block might be related to that
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Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Post by Highflex » Thu Jan 16, 2020 2:37 pm

Hey there,

Is there a reason you used the PS3 ISO? Does PC not work?

I have done research on a few ubisoft games that modify the animation format. "MeshAnimation" at first is the generic container for UE2 Animations, though its def modified. I wanted to go through the splinter cell games and add support for them, the research however is quite time consuming.

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Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Post by Pepsee » Thu Jan 16, 2020 5:33 pm

Highflex wrote:
Thu Jan 16, 2020 2:37 pm
Hey there,

Is there a reason you used the PS3 ISO? Does PC not work?

I have done research on a few ubisoft games that modify the animation format. "MeshAnimation" at first is the generic container for UE2 Animations, though its def modified. I wanted to go through the splinter cell games and add support for them, the research however is quite time consuming.
Hey! The reason I chose PS3 out of all versions is due to how the archives are more 'open-source' than the other counterparts such as PC, which has everything baked into .SCL archives that need to be decompressed first, then extracted. Plus, I think this could work for the Versus files as well, since they are .UKX, .USX and .UTX as well.

Here are the Versus files from PC:
https://mega.nz/#!8VJhGIYY!NkF_igDzTQJB ... llwkpTQ_VY

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Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Post by Pepsee » Sat Jan 18, 2020 2:15 pm

Sorry for the bump, I wanted to ask if there is a difference in files (PC and PS3 versions) of the .UKX, .UTX and .USX, or if they all are universally viable to be used by an export script or something.

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